Garrosh Hellscream is the former chief of the tribe and the ultimate Boss of Mists of Pandaria. The tribal people complain a lot about his rule. Here, we will list his six sins.
At this site, you are able to find a wide selection of WoW gears.
1. Eliminate dissidents.
2. Insult Vol'Jin and the Troll Tribe
3. Allied with Dragon Maw Clan
4. Start a War
5. Use Evil Power as Weapon
6. Kidnap and Abuse Children
In addition to his own moral and behavior, Thrall’ s indulgence also makes Garrosh Hellscream become a target.
From:http://www.raiditem.com/shownews-762.html
2014年5月30日星期五
Update Your BlizzCon Badge Information
June 6th is the last day you'll be able to change the name attached to any BlizzCon tickets you've bought -- which is important, because the name on the badge needs to match the photo ID of whoever picks it up.It will be easy for you to buy Wow items here!
If you've bought tickets for guildmates or friends, but haven't updated your information, it's important to do so before it's too late. Fortunately, the process is pretty simple:
1.Log on to Eventbrite. (If you didn't already have an Eventbrite account, it should have been created for you during checkout. Just log on using the email address you used to buy the tickets.)
2.Select BlizzCon under Current Orders at the top of the page. (If you regularly buy tickets through Eventbrite, you may need to click All Orders to see BlizzCon on the list.)
3.If the information listed isn't correct, click Edit details and then enter the correct information. Each attendee needs a first name, last name, and email address listed.
4.Click Save -- you're done!
Nearer to the show, each attendee will get an email with a barcode they'll have to bring to BlizzCon to pick up their ticket -- so be sure to print out your barcode and have a photo ID!
From:http://www.raiditem.com/shownews-761.html
If you've bought tickets for guildmates or friends, but haven't updated your information, it's important to do so before it's too late. Fortunately, the process is pretty simple:
1.Log on to Eventbrite. (If you didn't already have an Eventbrite account, it should have been created for you during checkout. Just log on using the email address you used to buy the tickets.)
2.Select BlizzCon under Current Orders at the top of the page. (If you regularly buy tickets through Eventbrite, you may need to click All Orders to see BlizzCon on the list.)
3.If the information listed isn't correct, click Edit details and then enter the correct information. Each attendee needs a first name, last name, and email address listed.
4.Click Save -- you're done!
Nearer to the show, each attendee will get an email with a barcode they'll have to bring to BlizzCon to pick up their ticket -- so be sure to print out your barcode and have a photo ID!
From:http://www.raiditem.com/shownews-761.html
Basics for How Garrisons Will Work
Blizzard has dropped Garrison preview Part on official site. In the post, part one of four series, we get the basics for how Garrison will work.
We want the process of staking your claim on Draenor to fundamentally shape your gameplay experience. Over the course of building your Garrison, we want you to face exciting decisions that will meaningfully impact how you interact with the world around you, fulfilling that fantasy of building and operating your own Warcraft base.
The story you weave in Draenor is one of personal heroism, but your actions have a wider impact—part of your mission is to raise an army capable of toppling the Iron Horde, and the Garrison is integral to that experience. In terms of gameplay, that means you’ll be creating and strengthening your Garrison as you journey to level 100. While questing through Draenor, you’ll encounter opportunities to choose between different types of buildings to add to your Garrison. Each choice will have an impact on your leveling experience, influencing the quests you’ll have available and the zone-specific benefits you’ll unlock upon completion of your chosen structure.
This site is the perfect place to buy Wow items, and you will find what you need here!
From:http://www.raiditem.com/shownews-760.html
We want the process of staking your claim on Draenor to fundamentally shape your gameplay experience. Over the course of building your Garrison, we want you to face exciting decisions that will meaningfully impact how you interact with the world around you, fulfilling that fantasy of building and operating your own Warcraft base.
The story you weave in Draenor is one of personal heroism, but your actions have a wider impact—part of your mission is to raise an army capable of toppling the Iron Horde, and the Garrison is integral to that experience. In terms of gameplay, that means you’ll be creating and strengthening your Garrison as you journey to level 100. While questing through Draenor, you’ll encounter opportunities to choose between different types of buildings to add to your Garrison. Each choice will have an impact on your leveling experience, influencing the quests you’ll have available and the zone-specific benefits you’ll unlock upon completion of your chosen structure.
This site is the perfect place to buy Wow items, and you will find what you need here!
From:http://www.raiditem.com/shownews-760.html
2014年5月29日星期四
Armored Bloodwing, Blossoming Ancient 35% This Week
The Armored Bloodwing and the Blossoming Ancient are on sale for 35% off this week in both US and EU Battle.net shops. Now is the perfect time to add to your mount or battle pet collections. The Armored Bloodwing on its own is pretty cool -- it's the only bat mount players have access to. As for the Blossoming Ancient, it's not only a nice addition to any pet battle team, it also changes its appearance according to the seasons.
Players looking to purchase the pet or mount should check out either the offical site, or the EU version. For US buyers, the pet is now $6.50 and the mount is $16.25, and for EU buyers, the pet is EUR 6.50, and the mount is EUR 13.00. But if you want to take advantage of the sale, you might want to hurry -- the prices are only good through June 3.
If you have been wanting to buy WoW items, this site must be an ideal choice!
From:http://www.raiditem.com/shownews-759.html
Players looking to purchase the pet or mount should check out either the offical site, or the EU version. For US buyers, the pet is now $6.50 and the mount is $16.25, and for EU buyers, the pet is EUR 6.50, and the mount is EUR 13.00. But if you want to take advantage of the sale, you might want to hurry -- the prices are only good through June 3.
If you have been wanting to buy WoW items, this site must be an ideal choice!
From:http://www.raiditem.com/shownews-759.html
WoD Pre- purchase Available Next month, Online in This Fall
On May 23, the official site published the blue post, the WoW’s expansion will be released and a special standard edition pre-purchase box will be available. This fall you can upgrade your account to Warlords of Draenor immediately. It is worth mentioning that it includes a chance of hitting level 90. This pre-purchase is only effective before the launch of the expansion. There are no any CDs but some digital serial number. Before the release of Warlord of Draenor, you can enter the number, and then the new expansion will automatically download by the desktop clients. Once the expansion is online, you can enjoy playing the game as you want! We are looking forward to it!
If you want to buy WoW items, just click here to find some!
From:http://www.raiditem.com/shownews-758.html
If you want to buy WoW items, just click here to find some!
From:http://www.raiditem.com/shownews-758.html
PvP or PvE: World of Warcraft Reform
PVE and PVP, with distinctive features, have attracted many WoW players. PVE is the confrontation between the players and game worlds, as well as the interaction between the players and game environment. PVP elements and the addition of PVP content have feedback effect on PVE. That is to say the PVE content and environment become more real because of the existence of PVP elements and behaviors. Many players may think that PVP and PVE will show a trend of separation after the Blizzard excluded the interdependence between PVP and PVE on system mechanism. However, the most meaningful thing in MMORPG World is that players can create a new world through communicating with the world and the people in the world, with the cooperation of PVE and PVP. Anyway, Blizzard pours subversive determination into each reform and innovation. No matter what the WoW’s future will be, it is always worth us expecting.
It is quite easy for you to buy WoW items here!
From:http://www.raiditem.com/shownews-757.html
It is quite easy for you to buy WoW items here!
From:http://www.raiditem.com/shownews-757.html
You can Collect Titles Once You Hit Level 90
In World of Warcraft's current content lull, you may find yourself wondering what to do once you finally hit level 90. You can, of course, quest, raid, or PvP to your heart's content, but what do you do when you get tired of running the same dungeons and battlegrounds? While you could -- and many do -- wander off to explore other games, a common answer to slow content times in WoW is to pick up collecting.
While collecting isn't a primary game element, the game is full of things to collect -- and some of them even have achievements to be earned or special in-game collection interfaces. Sound like an interesting use of your WoW downtime? We're going to start off with some of our favorite time-consuming achievements -- all with cool titles to adorn your character -- that will definitely help you fill up the hours while waiting for Warlords of Draenor. And, of course, you get to customize your character with some awesome titles to boot.
You can check out the WoW Gears at this store if you need!
From:http://www.raiditem.com/shownews-756.html
While collecting isn't a primary game element, the game is full of things to collect -- and some of them even have achievements to be earned or special in-game collection interfaces. Sound like an interesting use of your WoW downtime? We're going to start off with some of our favorite time-consuming achievements -- all with cool titles to adorn your character -- that will definitely help you fill up the hours while waiting for Warlords of Draenor. And, of course, you get to customize your character with some awesome titles to boot.
You can check out the WoW Gears at this store if you need!
From:http://www.raiditem.com/shownews-756.html
2014年5月26日星期一
Challenge Mode Weapon Models Datamined
Adriacraft is at it again, datamining new models and more from the alpha client. This time around, it's a look at Challenge Mode weapons -- presumably the rewards for completing Warlords challenge mode dungeons. Like some of the armor sets that have been datamined so far, the weapons feature some really unique animations and moving parts that are far more complex than any weapon we've seen to date. There's a wide variety to look at, here -- and while I'm ambivalent on some of the models, I have to say the sword that assembles itself is pretty interesting.
But before you get too caught up in liking or hating the weapons, keep in mind that looking at these datamined models may be pretty cool, but these are in fact alpha models. Community Manager Rygarius hopped on Twitter yesterday to remind people of just that.
Regardless of whether you love or hate these datamined models, remember that they might not actually live to see the light of day. If nothing else, they're definitely worth a look just to see the leaps Blizzard has made in weapon design -- these aren't your run of the mill vanilla weapons anymore. Be sure to check out Adriacraft for more models and sets.
You will find a wide range of Wow Gears here !
From:http://www.raiditem.com/shownews-755.html
But before you get too caught up in liking or hating the weapons, keep in mind that looking at these datamined models may be pretty cool, but these are in fact alpha models. Community Manager Rygarius hopped on Twitter yesterday to remind people of just that.
Regardless of whether you love or hate these datamined models, remember that they might not actually live to see the light of day. If nothing else, they're definitely worth a look just to see the leaps Blizzard has made in weapon design -- these aren't your run of the mill vanilla weapons anymore. Be sure to check out Adriacraft for more models and sets.
You will find a wide range of Wow Gears here !
From:http://www.raiditem.com/shownews-755.html
New Flavor Items, Weapons, and Armor In Warlords of Draenor
Maybe you have learned the datamined details of Warlords of Draenor’s latest building, including a number of intriguing items from Ashran, WoD's new world PvP zone. The quest items, doubtlessly linked to killing members of the opposite faction, are particularly fun. Thanks to the Tauren Hoof, you can enjoy your favorite gelatin-based chewy candies, or collect and grind Draenei Tails to help spice up your love life. You know, if you don't mind some mindless slaughter (and this is Warcraft, so of course we don't!). Other new faction quest items include the Severed Night Elf Head, Worgen Snout, and Forsaken Brains.
Even more interesting than these are the epic-quality PvP weapons pulled from the latest build. Not many are listed so far; just a priest staff (Nozaro, Staff of the Heavens), and a paladin mace (Rowyn, the Jailer's Gavel). Both weapons are only usable in Ashran, and will disappear upon leaving the isle. Both of them also have really cool abilities. The priest staff will levitate you high in the air for 30 seconds, out of enemy range, and the paladin mace will teleport an enemy player to your faction's prison. How neat is that? These can't possibly be the only Ashran weapons; certainly there will be at least one for each class. I wonder--what kind of effects will they all have?
As if the weapons weren't enough, a single piece of armor pulled from the patch invites rampant speculation about the nature of gear we might see in Warlords. That would be the mail hunter boots, the Simplyswift Treads, which removes the cooldown from Disengage. If this effect makes it to live, it could mean huge things for class gear in the upcoming expansion. What other abilities may we see modified in such a way? If you were designing a piece of gear like this for your own class, what would it be? There are so many possibilities! You can easily buy Wow items at this site!
From:http://www.raiditem.com/shownews-754.html
Even more interesting than these are the epic-quality PvP weapons pulled from the latest build. Not many are listed so far; just a priest staff (Nozaro, Staff of the Heavens), and a paladin mace (Rowyn, the Jailer's Gavel). Both weapons are only usable in Ashran, and will disappear upon leaving the isle. Both of them also have really cool abilities. The priest staff will levitate you high in the air for 30 seconds, out of enemy range, and the paladin mace will teleport an enemy player to your faction's prison. How neat is that? These can't possibly be the only Ashran weapons; certainly there will be at least one for each class. I wonder--what kind of effects will they all have?
As if the weapons weren't enough, a single piece of armor pulled from the patch invites rampant speculation about the nature of gear we might see in Warlords. That would be the mail hunter boots, the Simplyswift Treads, which removes the cooldown from Disengage. If this effect makes it to live, it could mean huge things for class gear in the upcoming expansion. What other abilities may we see modified in such a way? If you were designing a piece of gear like this for your own class, what would it be? There are so many possibilities! You can easily buy Wow items at this site!
From:http://www.raiditem.com/shownews-754.html
WoD : The Change Of Arms Warriors Overview
Arms warriors have been the big dog in PvP throughout Mists of Pandaria while being a very lackluster spec in player vs. environment settings like raids - they were excellent DPS at the beginning of Siege, for instance, but they dropped in terms of their overall power when compared to the other melee. It's this 'super strong in PvP/weak to middling in PvE' status quo that we've seen all expansion that seems to be the target in Blizzard's sights. And with the latest Alpha patch notes, we have the first signs of what is really a remarkable amount of change for the spec overall.
With Overpower gone, Execute pulling double duty (basically baking in the Prehistoric Marauder 4pc set bonus) and Mortal Strike finally replacing Heroic Strike, we're looking at an interesting direction for arms in patch 6.0. In general, arms warriors will gain Execute as their big damage attack when at high rage above 20% health, and will use Slam as their low rage bread and butter attack. With Weapon Mastery increasing Slam, CS and Execute damage, the stage is set for a rotation built around proper use of those three abilities. No more trying to line up Overpower - instead of stacking and spamming in-between CS procs, you'll work to have enough rage for an Execute during that window. It's reminiscent of how arms worked in Wrath of the Lich King. If you are looking forward to getting to play with it yourself and see how it feels, you can buy Wow items to enjoy it!
From:http://www.raiditem.com/shownews-753.html
With Overpower gone, Execute pulling double duty (basically baking in the Prehistoric Marauder 4pc set bonus) and Mortal Strike finally replacing Heroic Strike, we're looking at an interesting direction for arms in patch 6.0. In general, arms warriors will gain Execute as their big damage attack when at high rage above 20% health, and will use Slam as their low rage bread and butter attack. With Weapon Mastery increasing Slam, CS and Execute damage, the stage is set for a rotation built around proper use of those three abilities. No more trying to line up Overpower - instead of stacking and spamming in-between CS procs, you'll work to have enough rage for an Execute during that window. It's reminiscent of how arms worked in Wrath of the Lich King. If you are looking forward to getting to play with it yourself and see how it feels, you can buy Wow items to enjoy it!
From:http://www.raiditem.com/shownews-753.html
Challenge Mode Weapon Models Datamined
Adriacraft is at it again, datamining new models and more from the alpha client. This time around, it's a look at Challenge Mode weapons -- presumably the rewards for completing Warlords challenge mode dungeons. Like some of the armor sets that have been datamined so far, the weapons feature some really unique animations and moving parts that are far more complex than any weapon we've seen to date. There's a wide variety to look at, here -- and while I'm ambivalent on some of the models, I have to say the sword that assembles itself is pretty interesting.
But before you get too caught up in liking or hating the weapons, keep in mind that looking at these datamined models may be pretty cool, but these are in fact alpha models. Community Manager Rygarius hopped on Twitter yesterday to remind people of just that.
Regardless of whether you love or hate these datamined models, remember that they might not actually live to see the light of day. If nothing else, they're definitely worth a look just to see the leaps Blizzard has made in weapon design -- these aren't your run of the mill vanilla weapons anymore. Be sure to check out Adriacraft for more models and sets.
You will find a wide range of Wow Gears here !
From:http://www.raiditem.com/shownews-755.html
But before you get too caught up in liking or hating the weapons, keep in mind that looking at these datamined models may be pretty cool, but these are in fact alpha models. Community Manager Rygarius hopped on Twitter yesterday to remind people of just that.
Regardless of whether you love or hate these datamined models, remember that they might not actually live to see the light of day. If nothing else, they're definitely worth a look just to see the leaps Blizzard has made in weapon design -- these aren't your run of the mill vanilla weapons anymore. Be sure to check out Adriacraft for more models and sets.
You will find a wide range of Wow Gears here !
From:http://www.raiditem.com/shownews-755.html
New Flavor Items, Weapons, and Armor In Warlords of Draenor
Maybe you have learned the datamined details of Warlords of Draenor’s latest building, including a number of intriguing items from Ashran, WoD's new world PvP zone. The quest items, doubtlessly linked to killing members of the opposite faction, are particularly fun. Thanks to the Tauren Hoof, you can enjoy your favorite gelatin-based chewy candies, or collect and grind Draenei Tails to help spice up your love life. You know, if you don't mind some mindless slaughter (and this is Warcraft, so of course we don't!). Other new faction quest items include the Severed Night Elf Head, Worgen Snout, and Forsaken Brains.
Even more interesting than these are the epic-quality PvP weapons pulled from the latest build. Not many are listed so far; just a priest staff (Nozaro, Staff of the Heavens), and a paladin mace (Rowyn, the Jailer's Gavel). Both weapons are only usable in Ashran, and will disappear upon leaving the isle. Both of them also have really cool abilities. The priest staff will levitate you high in the air for 30 seconds, out of enemy range, and the paladin mace will teleport an enemy player to your faction's prison. How neat is that? These can't possibly be the only Ashran weapons; certainly there will be at least one for each class. I wonder--what kind of effects will they all have?
As if the weapons weren't enough, a single piece of armor pulled from the patch invites rampant speculation about the nature of gear we might see in Warlords. That would be the mail hunter boots, the Simplyswift Treads, which removes the cooldown from Disengage. If this effect makes it to live, it could mean huge things for class gear in the upcoming expansion. What other abilities may we see modified in such a way? If you were designing a piece of gear like this for your own class, what would it be? There are so many possibilities! You can easily buy Wow items at this site!
From:http://www.raiditem.com/shownews-754.html
Even more interesting than these are the epic-quality PvP weapons pulled from the latest build. Not many are listed so far; just a priest staff (Nozaro, Staff of the Heavens), and a paladin mace (Rowyn, the Jailer's Gavel). Both weapons are only usable in Ashran, and will disappear upon leaving the isle. Both of them also have really cool abilities. The priest staff will levitate you high in the air for 30 seconds, out of enemy range, and the paladin mace will teleport an enemy player to your faction's prison. How neat is that? These can't possibly be the only Ashran weapons; certainly there will be at least one for each class. I wonder--what kind of effects will they all have?
As if the weapons weren't enough, a single piece of armor pulled from the patch invites rampant speculation about the nature of gear we might see in Warlords. That would be the mail hunter boots, the Simplyswift Treads, which removes the cooldown from Disengage. If this effect makes it to live, it could mean huge things for class gear in the upcoming expansion. What other abilities may we see modified in such a way? If you were designing a piece of gear like this for your own class, what would it be? There are so many possibilities! You can easily buy Wow items at this site!
From:http://www.raiditem.com/shownews-754.html
WoD : The Change Of Arms Warriors Overview
Arms warriors have been the big dog in PvP throughout Mists of Pandaria while being a very lackluster spec in player vs. environment settings like raids - they were excellent DPS at the beginning of Siege, for instance, but they dropped in terms of their overall power when compared to the other melee. It's this 'super strong in PvP/weak to middling in PvE' status quo that we've seen all expansion that seems to be the target in Blizzard's sights. And with the latest Alpha patch notes, we have the first signs of what is really a remarkable amount of change for the spec overall.
With Overpower gone, Execute pulling double duty (basically baking in the Prehistoric Marauder 4pc set bonus) and Mortal Strike finally replacing Heroic Strike, we're looking at an interesting direction for arms in patch 6.0. In general, arms warriors will gain Execute as their big damage attack when at high rage above 20% health, and will use Slam as their low rage bread and butter attack. With Weapon Mastery increasing Slam, CS and Execute damage, the stage is set for a rotation built around proper use of those three abilities. No more trying to line up Overpower - instead of stacking and spamming in-between CS procs, you'll work to have enough rage for an Execute during that window. It's reminiscent of how arms worked in Wrath of the Lich King. If you are looking forward to getting to play with it yourself and see how it feels, you can buy Wow items to enjoy it!
From:http://www.raiditem.com/shownews-753.html
With Overpower gone, Execute pulling double duty (basically baking in the Prehistoric Marauder 4pc set bonus) and Mortal Strike finally replacing Heroic Strike, we're looking at an interesting direction for arms in patch 6.0. In general, arms warriors will gain Execute as their big damage attack when at high rage above 20% health, and will use Slam as their low rage bread and butter attack. With Weapon Mastery increasing Slam, CS and Execute damage, the stage is set for a rotation built around proper use of those three abilities. No more trying to line up Overpower - instead of stacking and spamming in-between CS procs, you'll work to have enough rage for an Execute during that window. It's reminiscent of how arms worked in Wrath of the Lich King. If you are looking forward to getting to play with it yourself and see how it feels, you can buy Wow items to enjoy it!
From:http://www.raiditem.com/shownews-753.html
2014年5月23日星期五
The Cool Mount: Reins of the Kor'kron War Wolf
5.4 Patch will be end and 6.0 will be upon, but many players are still struggling for the cool mount: Reins of the Kor'kron War Wolf.
Reins of the Kor'kron War Wolf is the first real announcement for a wolf mount to Alliance players, which is the reward for defeating Garrosh Hellscream in Normal mode prior to the release of the next tier of content.
If your character’s PVE item level should be 525+, you will run Siege of Orgrimmar, and then you have a change to get that amazing mount. If you have not got that, you need to catch up.
From:http://www.raiditem.com/shownews-752.html
Reins of the Kor'kron War Wolf is the first real announcement for a wolf mount to Alliance players, which is the reward for defeating Garrosh Hellscream in Normal mode prior to the release of the next tier of content.
If your character’s PVE item level should be 525+, you will run Siege of Orgrimmar, and then you have a change to get that amazing mount. If you have not got that, you need to catch up.
From:http://www.raiditem.com/shownews-752.html
2014年5月22日星期四
Cosmetic Armor Pieces On Sale This Week
The cosmetic armor pieces Blizzard released in their store back in July 2013 have gone largely forgotten, though they made waves on release day. Since then, we've heard little about them. Serving as a reminder, all three items are on sale, 33% off, for one week only. The Hood of Hungering Darkness, Jewel of the Firelord, and Crown of Eternal Winter can be purchased for $10 each until May 20.
We find it interesting that these items have gone unmentioned for so long. Other (smaller) MMOs find great success in selling statless fashion pieces, some of them supporting their game through nothing but players shopping for a fashionable outfit, replacing even a subscription fee. Were these helms not as successful as anticipated, or do mounts and pets simply perform better on the store?You can buy WoW items at this professional store!
From:http://www.raiditem.com/shownews-751.html
We find it interesting that these items have gone unmentioned for so long. Other (smaller) MMOs find great success in selling statless fashion pieces, some of them supporting their game through nothing but players shopping for a fashionable outfit, replacing even a subscription fee. Were these helms not as successful as anticipated, or do mounts and pets simply perform better on the store?You can buy WoW items at this professional store!
From:http://www.raiditem.com/shownews-751.html
The Trojan Murloc Around Azeroth
"Us hard-working, realm-exploring Paladins have to kick back and relax, too, you know," writes submitter Arugadh of The Brotherhood of Iron on Wyrmrest Accord (US-A). "And what better way to do it than riding on a murloc bouncy with enough ale barrels behind me to last an hour or so. Emphasis on the 'or so.'" If you'll excuse me, I'm suddenly having flashbacks to every party I've ever been to as an adult that has featured alcohol and a bouncy castle.
Here, you can buy WoW items as you want!
From:http://www.raiditem.com/shownews-750.html
Here, you can buy WoW items as you want!
From:http://www.raiditem.com/shownews-750.html
Learn More About the Changes in Latest Patch 5.4.8
When we first wrote about Patch 5.4.8 we told you about Changes to Black Prince reputation and Sigils drop rate and now a few more things were revealed to us.
First, the patch 5.4.8 will allow us to upgrade items two more time. This means that we an upgraded item will change from 2/2 to 2/4 when the patch hits. That will increase every player’s gear iLevel and obviously making all the encounters easier. More details about the upgrades are found in the blue post below.
But there is more… Garrosh’s Heirlooms are going to be buffed with +8 iLvl since we can not upgrade them. Keep mind that this is not the only change regarding those BoA weapons.
Patch 5.4.8 will also introduce a way to convert the 3000 Timeless Coins into 100 Valor points. We will be able to buy a token for that from Mistweaver Ai.
Read the details posted at official site as follows:
May 14
Classes
?Paladin
?Retribution
?Sword of Light now increases healing done by Word of Glory by 60% (up from 30%).
?Warlock
?Armor Set
?Resolved an issue where Warlocks were able to incorrectly retain their Tier-14 4-piece set bonus when the armor is no longer equipped.
At last, if you want to buy WoW items, then you should first take the items here into consideration!
From:http://www.raiditem.com/shownews-749.html
First, the patch 5.4.8 will allow us to upgrade items two more time. This means that we an upgraded item will change from 2/2 to 2/4 when the patch hits. That will increase every player’s gear iLevel and obviously making all the encounters easier. More details about the upgrades are found in the blue post below.
But there is more… Garrosh’s Heirlooms are going to be buffed with +8 iLvl since we can not upgrade them. Keep mind that this is not the only change regarding those BoA weapons.
Patch 5.4.8 will also introduce a way to convert the 3000 Timeless Coins into 100 Valor points. We will be able to buy a token for that from Mistweaver Ai.
Read the details posted at official site as follows:
May 14
Classes
?Paladin
?Retribution
?Sword of Light now increases healing done by Word of Glory by 60% (up from 30%).
?Warlock
?Armor Set
?Resolved an issue where Warlocks were able to incorrectly retain their Tier-14 4-piece set bonus when the armor is no longer equipped.
At last, if you want to buy WoW items, then you should first take the items here into consideration!
From:http://www.raiditem.com/shownews-749.html
New Mount In the Warlords of Draenor
Yesterday evening the Warcraft twitter feed posted a sneak-peak of what appears to be a new mount in Warlords of Draenor. It looks an awful lot like the old ravagers from The Burning Crusade, so that's my bet -- it's a ravager mount from the homeland of the ravagers themselves, just spruced up a bit. However, for the moment Blizzard seems devoid of any comment on the mount beside this particular image, so the question of how it will be obtained remains a mystery. Is it available to both factions? Is it a PvE reward? PvP reward? It looks like a ground mount from the picture, perhaps it's some kind of reward for being unable to fly in early Warlords? I guess we'll just have to wait and find out!
From:http://www.raiditem.com/shownews-748.html
2014年5月14日星期三
Hotfixes 5.4.7 Updates: May 13
The World of Warcraft official site lists the 5.4.7 hotfixes on May 13, the details are as follows:
May 13
Classes
•Resolved an issue where players were able to incorrectly stack multiple movement speed buffs.
Battlegrounds and Arenas
•Demonic Gateway can no longer be cast during the Preparation phase in Arenas, Battlegrounds, and Rated Battlegrounds.
•Ruby Hare is no longer usable in Arenas and Rated Battlegrounds.
May 13
Classes
•Resolved an issue where players were able to incorrectly stack multiple movement speed buffs.
Battlegrounds and Arenas
•Demonic Gateway can no longer be cast during the Preparation phase in Arenas, Battlegrounds, and Rated Battlegrounds.
•Ruby Hare is no longer usable in Arenas and Rated Battlegrounds.
From:http://www.raiditem.com/shownews-747.html
Night Elf Female Artcraft Revealed
Today, the World of Warcraft art team shows off their latest model: the Female Night Elf, in the Huntress of Teldrassil ArtCraft. it's a vast improvement. She stands a lot better, she has a wider range of expressions and we can see at least two relatively different faces in the pictures revealed at the official site. There is no denying that the team did a good job preserving their feel here while updating them. Compared with the original models, their hands look much better. This gives us hope that when night elf males show up, they’ll actually have reasonable looking hands. You can head on over to the Artcraft blog to learn about the process they went though to design the model if you are interested.
From:http://www.raiditem.com/shownews-746.html
From:http://www.raiditem.com/shownews-746.html
About Average
People make assumptions. We all do it - even when we know they might not be warranted, making an assumption is an easy shorthand, a way to skip a few steps. One of the things we as players often do is assume that our peer group - the people we play with, the people we know who play the game - are in some way representative of the game as a whole. We assume our personal experiences are universal. I bring this up because of this recent tweet from Ion "Watcher" Hazzikostas.
What Watcher is pointing out here is that for many of us, our group of peers is the game. We only see the game we play. Any assumptions we make about the game (such as, the difficulty of the raids, the quality of our fellow players) can be hampered by the assumption that what our group experiences is what all groups experience. The tweet that Watcher responded to argued that the Cataclysm launch raids weren't overtuned because his peer group, which he considered 'below average', was clearing them. Watcher's response points out that it can be difficult to define what the average is, much less whether or not you're there.
It is, of course, very difficult to raid with more than one group. Heck, sometimes raiding at all can be a very difficult proposition, requiring you to set aside hours of time. So it becomes difficult to even see other groups in action. You can watch videos, yes, but in many cases the videos themselves are recorded by groups that are themselves above the average, with players who are skilled and knowledgeable about their classes and roles and about raiding in general. When one raids with a group, it becomes easy to assume that said group is how the game is played and even easier to forget that many players can't raid at all - the raiding game is itself a fraction of the player base, and the 'average' player may not even see the inside of a raid above the LFR difficulty. Indeed, the introduction of LFR and Flex has, to some extent, gotten more players into raiding than ever. And this to a degree inflates what we're discussing when we use the word 'average', because if the average player is running LFR and you're clearing normal mode, that puts your group in the above-average category, even if you keep wiping on Thok over and over again.
It's this inability or unwillingness to imagine outside of the personal experience, to recognize that each group is comprised of individual players with different experience and each group itself has different experiences that leads to this difficulty. Seeing what the average even is requires one to look at multiple groups - how many are clearing the content? How many are half-way through it? How many never even see it? If more than 50% never get past X boss, and you have gotten past said boss, you are not average.
A lot of players seem to believe that, because they're not in a world-first heroic guild, they're somehow terrible players. This is an understandable conceit. After all, those players are obviously some of the best players. But using them as a measuring stick is an awful idea. First off, they are the definition of 'above average' taken to absurdity. They play not only on a different level, they approach how they play differently. They are willing to spend much, much more time up front to clear content fast. They will min-max their raids, switching in the absolutely optimal class/spec combinations. Many of them have multiple alts ready to raid. They often work tirelessly on strategies to compensate for the fact that they're doing the content in gear that is significantly behind where other players will be when they do the content. Not being those players doesn't make you a bad player - it doesn't even make you a below average player. You can be an excellent player and not be one of them, for a variety of reasons - schedule, commitment, even a lack of interest in investing the time and focus necessary to raid at that level.
Just as using those players as a baseline to establish what the average is comes up short due to how far above average they are, using your own group to establish what it is can be a flawed proposition because, while you may or may not be at that level of play (I have no way of knowing) you certainly aren't representative of the game as a whole. Your raid group is simply an insufficient sample. You are not the game. You are not all players, or even close to it. If you are successfully raiding at all, you're probably at least slightly above the skill and dedication of the average player. It's worth keeping in mind - if you use tools like Wowhead, read sites like this one, check on developer's twitter feeds, you're already more invested than the majority of players.
The average is amorphous in this context. It's not the mean or the median, not something you can just tally up and say 'this is what it is' because you're simply not working from the right pool. You don't experience the average - you are most likely already above it.
Want to buy WoW items? If so, click here to find them!
From:http://www.raiditem.com/shownews-745.html
What Watcher is pointing out here is that for many of us, our group of peers is the game. We only see the game we play. Any assumptions we make about the game (such as, the difficulty of the raids, the quality of our fellow players) can be hampered by the assumption that what our group experiences is what all groups experience. The tweet that Watcher responded to argued that the Cataclysm launch raids weren't overtuned because his peer group, which he considered 'below average', was clearing them. Watcher's response points out that it can be difficult to define what the average is, much less whether or not you're there.
It is, of course, very difficult to raid with more than one group. Heck, sometimes raiding at all can be a very difficult proposition, requiring you to set aside hours of time. So it becomes difficult to even see other groups in action. You can watch videos, yes, but in many cases the videos themselves are recorded by groups that are themselves above the average, with players who are skilled and knowledgeable about their classes and roles and about raiding in general. When one raids with a group, it becomes easy to assume that said group is how the game is played and even easier to forget that many players can't raid at all - the raiding game is itself a fraction of the player base, and the 'average' player may not even see the inside of a raid above the LFR difficulty. Indeed, the introduction of LFR and Flex has, to some extent, gotten more players into raiding than ever. And this to a degree inflates what we're discussing when we use the word 'average', because if the average player is running LFR and you're clearing normal mode, that puts your group in the above-average category, even if you keep wiping on Thok over and over again.
It's this inability or unwillingness to imagine outside of the personal experience, to recognize that each group is comprised of individual players with different experience and each group itself has different experiences that leads to this difficulty. Seeing what the average even is requires one to look at multiple groups - how many are clearing the content? How many are half-way through it? How many never even see it? If more than 50% never get past X boss, and you have gotten past said boss, you are not average.
A lot of players seem to believe that, because they're not in a world-first heroic guild, they're somehow terrible players. This is an understandable conceit. After all, those players are obviously some of the best players. But using them as a measuring stick is an awful idea. First off, they are the definition of 'above average' taken to absurdity. They play not only on a different level, they approach how they play differently. They are willing to spend much, much more time up front to clear content fast. They will min-max their raids, switching in the absolutely optimal class/spec combinations. Many of them have multiple alts ready to raid. They often work tirelessly on strategies to compensate for the fact that they're doing the content in gear that is significantly behind where other players will be when they do the content. Not being those players doesn't make you a bad player - it doesn't even make you a below average player. You can be an excellent player and not be one of them, for a variety of reasons - schedule, commitment, even a lack of interest in investing the time and focus necessary to raid at that level.
Just as using those players as a baseline to establish what the average is comes up short due to how far above average they are, using your own group to establish what it is can be a flawed proposition because, while you may or may not be at that level of play (I have no way of knowing) you certainly aren't representative of the game as a whole. Your raid group is simply an insufficient sample. You are not the game. You are not all players, or even close to it. If you are successfully raiding at all, you're probably at least slightly above the skill and dedication of the average player. It's worth keeping in mind - if you use tools like Wowhead, read sites like this one, check on developer's twitter feeds, you're already more invested than the majority of players.
The average is amorphous in this context. It's not the mean or the median, not something you can just tally up and say 'this is what it is' because you're simply not working from the right pool. You don't experience the average - you are most likely already above it.
Want to buy WoW items? If so, click here to find them!
From:http://www.raiditem.com/shownews-745.html
2014年5月13日星期二
Possible To Legendary Quest Boost
You may have got some interesting new information this past week, largely in regards to the legendary quest chain offered by Wrathion. These changes are not for patch 6.0 -- they are for patch 5.4.8, which should be coming to the PTR soon. Two new spells of note have been added to the PTR -- one, called Gaze of the Black Prince, increases your reputation earned with the Black Prince by 100%, which might sound a little like the Grand Commendations for other Pandaria reputations that unlock bonus reputation for all characters on your account.
But that doesn't seem to be the case with this particular spell. In fact, Gaze of the Black Prince also increases the chances of getting a Secrets of the Empire, Sigil of Power, Sigil of Wisdom, or Titan Runestone from enemies. How much of a chance isn't directly stated, but frankly, gathering the needed drops is far more time-consuming than simply earning the required reputation with Wrathion, so that's fantastic, right?
The other new spell is simply called Heart of the Valorous, and increases your earned Valor Points by 100%. That means that capping your Valor should be significantly easier to do, which is great for those on the Test of Valor section of Wrathion's quest chain. However, the spell makes no mention of the 1k Valor per week limit currently in game. Regardless of how quickly you gather your Valor, it will still be three weeks until you meet Wrathion's demanded total of 3k total.
At the moment, these are the only two datamined spells that have any relevance to the legendary quest chain. It may be possible that other gentle speed boosts to getting your cloak could be introduced as well. Personally, I'd love it if they'd just lift the 1k Valor per week limit already -- at this late in the expansion, there simply aren't any convincing reasons why it should still be capped. And with Valor apparently taking more of a backseat in Warlords, removing the limit isn't going to hurt anything.
It's interesting to see that we will in fact have a patch between now and 6.0. Sure, it's a minor patch, but the changes to Wrathion's legendary chain should get even more players caught up in obtaining a legendary of their own. This might just be enough to get me to go for cloak number three, depending on the changes, and when 5.4.8 is released. At this site, you can easily buy WoW items as you like!
From:http://www.raiditem.com/shownews-744.html
But that doesn't seem to be the case with this particular spell. In fact, Gaze of the Black Prince also increases the chances of getting a Secrets of the Empire, Sigil of Power, Sigil of Wisdom, or Titan Runestone from enemies. How much of a chance isn't directly stated, but frankly, gathering the needed drops is far more time-consuming than simply earning the required reputation with Wrathion, so that's fantastic, right?
The other new spell is simply called Heart of the Valorous, and increases your earned Valor Points by 100%. That means that capping your Valor should be significantly easier to do, which is great for those on the Test of Valor section of Wrathion's quest chain. However, the spell makes no mention of the 1k Valor per week limit currently in game. Regardless of how quickly you gather your Valor, it will still be three weeks until you meet Wrathion's demanded total of 3k total.
At the moment, these are the only two datamined spells that have any relevance to the legendary quest chain. It may be possible that other gentle speed boosts to getting your cloak could be introduced as well. Personally, I'd love it if they'd just lift the 1k Valor per week limit already -- at this late in the expansion, there simply aren't any convincing reasons why it should still be capped. And with Valor apparently taking more of a backseat in Warlords, removing the limit isn't going to hurt anything.
It's interesting to see that we will in fact have a patch between now and 6.0. Sure, it's a minor patch, but the changes to Wrathion's legendary chain should get even more players caught up in obtaining a legendary of their own. This might just be enough to get me to go for cloak number three, depending on the changes, and when 5.4.8 is released. At this site, you can easily buy WoW items as you like!
From:http://www.raiditem.com/shownews-744.html
2014年5月9日星期五
Bonus Armor and the Flexibility of Gear Design
One of the things I like to do is read up on how gear will be designed in the future and really consider how it will play out. We know that Warlords of Draenor will be a vastly different game in many respects, including gear design. One of the ways that's showcased for us is in how bonus armor will be applied as a tanking stat. Not only will bonus armor be a stat you only see on certain slots (rings, trinkets, necks and cloaks), not only will the stat itself be greyed out for non-tanks (so a DPS warrior or paladin wouldn't get bonus armor from an item with that state, while a tanking warrior or paladin would), but also, bonus armor items will have both strength and agility on them, and the one you get will be based on class (so a monk with a bonus armor ring would get agility, a death knight would get strength).
This isn't just fascinating in and of itself, but in what it reveals about what is possible for gear going forward. If bonus armor items can have strength and agility, then it's feasible that all Warlords weapons could have strength, agility and intellect and only display the one that's useful for the class and spec using it - a 1h mace could have strength for a DK, agility for a shaman, and intellect for a priest. It's the flexibility of the potential design that's the most interesting, and obvious, departure from the original game.
There are many things to consider about how gear is changing. In a very real way, it's almost as if the removal of reforging has combined with this idea of situational stats, and is now going even further (bonus armor, a secondary stat, will now grey out for non tanks) - we're as close as we've ever been to gear that is useful to every single class and spec. What's left are a few things that we know won't be changing - armor type, for example, seems to be a hard and fast unyielding barrier. Cloth, leather, mail and plate will remain as they are, and your priest won't be wearing gear that scales up and down to match the class. Quite frankly, if that were going to be the case, there would be no reason to have armor types at all. But we do already see a certain kind of gear that does this - heirlooms that go from cloth to leather, or leather to mail, or even mail to plate do this already, in one direction.
What's we don't know yet is, could this kind of design be extended? Random proc items like Gurthalak, for example, how will these be handled? Well, it's possible that they'll simply be rare or nonexistent. But there are some very tempting alternate ideas. You could easily design a weapon with a proc that greys out when used by the wrong spec, or even multiple procs, only one of which works for a certain role. Imagine a 1h sword with a self healing proc for tanks, a damage proc for melee DPS, a different proc for raged DPS, and yet another proc for healers? It might not happen... but it could.
Especially with tanks using bonus armor as both a survival and DPS stat (all tanking classes will get the Bladed Armor ability, adding attack power from bonus armor) you start to see ways in which specific items could be designed and engineered to provide synergy with class or role abilities in unusual ways. Bonus armor gear will provide a solid amount for the tank seeking it, yet that bonus armor is effectively useless for a non-tank. Yet the item can have other stats on it, which will grey out when worn by a tank, if the designers so wished. There's an amount of restraint needed, or the game could quickly become 'everyone wants every item that drops if they can possibly equip it' - and it's that line that's something we'll all be watching, because gear is now much more a question of simply plugging it in and going. Without as many enchants and gems to worry about and no reforging, the gear having the ability to customize itself to you, instead of you customizing it becomes very important.
We've heard quite a bit about how these changes to gear will affect us, of course. Some classes will see specific changes because, at present, they're very dependent on specific secondary stats. This means that there won't be as much pressure (hopefully) to stack a specific secondary stat, like crit. And this means that we don't need to worry about getting to the point where certain classes almost wish they could grey out haste or what have you. It's fairly certain, however, that gear design in Warlords will be more restrained than it could be - the development of how the bonus armor stat is going to work certainly suggests it could get a lot crazier. Find WoW gears at this site!
From:http://www.raiditem.com/shownews-743.html
This isn't just fascinating in and of itself, but in what it reveals about what is possible for gear going forward. If bonus armor items can have strength and agility, then it's feasible that all Warlords weapons could have strength, agility and intellect and only display the one that's useful for the class and spec using it - a 1h mace could have strength for a DK, agility for a shaman, and intellect for a priest. It's the flexibility of the potential design that's the most interesting, and obvious, departure from the original game.
There are many things to consider about how gear is changing. In a very real way, it's almost as if the removal of reforging has combined with this idea of situational stats, and is now going even further (bonus armor, a secondary stat, will now grey out for non tanks) - we're as close as we've ever been to gear that is useful to every single class and spec. What's left are a few things that we know won't be changing - armor type, for example, seems to be a hard and fast unyielding barrier. Cloth, leather, mail and plate will remain as they are, and your priest won't be wearing gear that scales up and down to match the class. Quite frankly, if that were going to be the case, there would be no reason to have armor types at all. But we do already see a certain kind of gear that does this - heirlooms that go from cloth to leather, or leather to mail, or even mail to plate do this already, in one direction.
What's we don't know yet is, could this kind of design be extended? Random proc items like Gurthalak, for example, how will these be handled? Well, it's possible that they'll simply be rare or nonexistent. But there are some very tempting alternate ideas. You could easily design a weapon with a proc that greys out when used by the wrong spec, or even multiple procs, only one of which works for a certain role. Imagine a 1h sword with a self healing proc for tanks, a damage proc for melee DPS, a different proc for raged DPS, and yet another proc for healers? It might not happen... but it could.
Especially with tanks using bonus armor as both a survival and DPS stat (all tanking classes will get the Bladed Armor ability, adding attack power from bonus armor) you start to see ways in which specific items could be designed and engineered to provide synergy with class or role abilities in unusual ways. Bonus armor gear will provide a solid amount for the tank seeking it, yet that bonus armor is effectively useless for a non-tank. Yet the item can have other stats on it, which will grey out when worn by a tank, if the designers so wished. There's an amount of restraint needed, or the game could quickly become 'everyone wants every item that drops if they can possibly equip it' - and it's that line that's something we'll all be watching, because gear is now much more a question of simply plugging it in and going. Without as many enchants and gems to worry about and no reforging, the gear having the ability to customize itself to you, instead of you customizing it becomes very important.
We've heard quite a bit about how these changes to gear will affect us, of course. Some classes will see specific changes because, at present, they're very dependent on specific secondary stats. This means that there won't be as much pressure (hopefully) to stack a specific secondary stat, like crit. And this means that we don't need to worry about getting to the point where certain classes almost wish they could grey out haste or what have you. It's fairly certain, however, that gear design in Warlords will be more restrained than it could be - the development of how the bonus armor stat is going to work certainly suggests it could get a lot crazier. Find WoW gears at this site!
From:http://www.raiditem.com/shownews-743.html
The Upcoming Patch 6.0 Prepares Azeroth for WoW With Stat Squish, Raid Changes
The winds of change soon arrive upon Azeroth. By custom, Blizzard introduces major system updates ahead of an expansion's release, and the sweeping overhauls of the pending Warlords of Draenor are the vanguard of the upcoming patch 6.0. In an official post, Blizzard described what the patch brings for Alliance and Horde players, including the much-publicized slimming down of stats and a reworking of raid difficulty tiers.
The crunching of stats is perhaps the most visible aspect of Warlords, and the 6.0 update will implement an overall reduction of anything number-related—strength, mana, health, and so on—to shore up power bloat and a steady creep into "ridiculous-bananas-bonkers" territory. As Blizzard has clarified in the past, its reductions won't affect a character's overall output. Other secondary stats such as hit chance and expertise are getting the ax, and numerous class abilities will consolidate into passive bonuses to reduce UI clutter.
On the raiding side, the climactic Siege of Orgrimmar encounter will utilize the new Normal, Heroic, and Mythic difficulty hierarchy. Normal and Heroic continue the current grouping system of finding cross-server players through the Group Finder tool, but Mythic is a throwback to classic WoW raiding of yore with a fixed 20-man team formed from guild members or players from your home server. It represents the pinnacle of challenge for end-game content and a nice re-focus on returning raiding accomplishments into the hands of capable guilds.
You can read the rest of Blizzard's post for more info on patch 6.0. Also, check out Chris' thoughts on World of Warcraft's fifth expansion. In addition to this, you can also visit here to buy WoW items
From:http://www.raiditem.com/shownews-742.html
The crunching of stats is perhaps the most visible aspect of Warlords, and the 6.0 update will implement an overall reduction of anything number-related—strength, mana, health, and so on—to shore up power bloat and a steady creep into "ridiculous-bananas-bonkers" territory. As Blizzard has clarified in the past, its reductions won't affect a character's overall output. Other secondary stats such as hit chance and expertise are getting the ax, and numerous class abilities will consolidate into passive bonuses to reduce UI clutter.
On the raiding side, the climactic Siege of Orgrimmar encounter will utilize the new Normal, Heroic, and Mythic difficulty hierarchy. Normal and Heroic continue the current grouping system of finding cross-server players through the Group Finder tool, but Mythic is a throwback to classic WoW raiding of yore with a fixed 20-man team formed from guild members or players from your home server. It represents the pinnacle of challenge for end-game content and a nice re-focus on returning raiding accomplishments into the hands of capable guilds.
You can read the rest of Blizzard's post for more info on patch 6.0. Also, check out Chris' thoughts on World of Warcraft's fifth expansion. In addition to this, you can also visit here to buy WoW items
From:http://www.raiditem.com/shownews-742.html
The Siren Song of The Can Opener
What feline mind can resist the grinding and squeaking noises that only appear when your food slave loyal guardian opens a can of fresh turkey giblets or tuna sides or whatever disgusting things cats are eating today? Feral druid Nganga of Pact of War on Silver Hand certainly can't. So even though his tauren side is screaming "It's a trap! It's not a can opener! Run, you fool!", he still ended up staring in fascination at this contraption, causing three wipes on Mimiron before he was booted from the group for his own safety. You can click here for more WoW items!
From:http://www.raiditem.com/shownews-741.html
2014年5月8日星期四
Tickets Sold Out and WoW Arena World Championship at BlizzCon
The wave of BlizzCon tickets has sold out. Eventbrite's sales system gave the notice at 7:05 p.m. PDT, but it's likely that every ticket was spoken for within the first 5-10 seconds, as has been the case for BlizzCons past. The second wave of tickets will go on sale Saturday morning at 10:00 a.m. PDT.
Eight of the top 3v3 Arena teams from around the globe will compete for a chance to face off in the World of Warcraft Arena World Championship, taking place November 7 and 8 at BlizzCon 2014 in Anaheim, California.
If you’re an Arena competitor, it’s time to hone your skills and get ready to fight hard for a spot in the event. We’ll be holding online qualifiers for North America (including SEA and ANZ) and Europe in the months to come—in order to be eligible, teams need to have an individual 3v3 Arena rating of 2,500 on the live realm by August 25, 2014 at 2 p.m. PDT. Further details about the qualification process for China, Korea, and Taiwan* will be announced at a later date.
If you’re a spectator, you’ll be able to catch all of the action live online even if you can’t make it to the show in person—stay tuned for more information.
Keep an eye on the officak site for more details on the BlizzCon World of Warcraft Arena World Championship as they become available.
*Please note there will be no rating cutoff for China, Korea, and Taiwan. Additional information will be provided to players in these regions in the future.
From:http://www.raiditem.com/shownews-740.html
Mobile Authenticator App Update is Coming
If you use the mobile authenticator app on your iPhone or other Apple device, an update is going to be rolled out soon. This update will give the app full compatibility with iOS 7 and have an appropriate resolution for the iPhone 5 and 5s. The snag here is that when you update, the app may lose track of the fact that it's your authenticator -- and that can lock you out of Blizzard games.
To make sure you don't get locked out, before you upgrade you'll want to write down your restore code: from the app menu, click setup and then continue. You'll have a serial number and a restore code here which you can write down or take a screenshot of for reference. Then, if your new app isn't working, open the menu, click restore, then "I want to perform a restoration," then enter your serial number and restore code. If you haven't already, you can also set up SMS protect, which allows you to remove a broken authenticator -- or broken authenticator app, in this case -- from your account via a text message to your phone, so you can detach the old authenticator and connect a new one.
Anyone who has their iPhone set to automatically update apps should be especially wary, as this means your authenticator app will update as soon as the update appears on iTunes. Make sure you're ready for the update so you don't get locked out!
From:http://www.raiditem.com/shownews-739.html
Gorgonna: An Important Figure in Warlords Of Draenor
I'm aware that Gorgonna would have been a young child on Draenor, if she was even born there at all. (Both Gorgonna and her sister Krenna grew up in the internment camps and could easily have been born during or even after the Second War.) I'm not talking about the alternate version of her - I'm talking about the Gorgonna who killed her own sister for the Horde, the one who took command of Conquest Hold when Nazgrim just stood there looking silly.
I don't have anything against Nazzy, mind you - he died for the Horde and all that - but Gorgonna displayed a knowledge of right and wrong and an ethical sense that the Horde desperately needs going into Warlords and one I'd very much like to see in action. The Horde is going to need seasoned commanders as it goes through the portal to Draenor, and Gorgonna would be a good choice.
Furthermore, she brings a backstory that's worth exploring - Gorgonna dueled her own sister, Krenna, to death when she believed her sister was out of control and taking actions to damage the Horde. Now, she didn't issue that challenge - Krenna did. And Gorgonna made at least three separate attempts to talk her way out of that fight. But Krenna wouldn't relent, and Gorgonna chose the Horde and her own beliefs over her sister. Which brings us to the reason Gorgonna should definitely go through the Dark Portal and to Draenor - because in our timeline, both of Gorgonna's parents drank the blood of Mannoroth, and in her own words committed horrible acts which included murdering innocents. On the other side of that portal lie those same parents, this time uncorrupted by the blood.
It's this possibility of exploring the consequences of not just Gorgonna's actions but those of her parents, both in her past and in this new reality, that bumps up my desire to see Gorgonna again. Because she will likely have to take arms against them - if they are members of the Iron Horde this time around, which seems likely if they drank the blood in our history. The only clan that didn't, the Frostwolves, is again the odd clan out, so it is unlikely Gorgonna's parents are Frostwolves and thus, won't be allied to the Horde. In essence, Gorgonna's story is one that could happen to many orc player characters, and thus, I think one that we could really use.
Also, to Gorgonna Draenor is at best a distant memory from early childhood, and more likely is a place she has never seen at all - having been born in the camps and grown up in Orgrimmar (and not having gone to Outland as far as I can tell from her and her sister's meeting with Garrosh Hellscream) Draenor is essentially an unknown to her. It's a mindset we haven't seen much from orcs, really - the rank and file orc born on Azeroth has no real connection to the place we're going, it's as alien to her as it is to any human despite being the world that the orcish people come from. If you're playing an orc now, you're likely playing one born on Azeroth, unless your character is about as old as Saurfang or Drek'thar. Gorgonna is of that same generation, and her experiences are fairly typical - a childhood spent in the camps, being mistreated for her parents' crimes, the escape and exodus to Kalimdor, living in the arid, inhospitable wastes of Durotar. She's a good everyorc.
It's this combination of factors - her family history, her personality, her upbringing and her woeful lack of use since Wrath that makes me believe we should see Gorgonna as an important figure in the Horde storyline in Warlords. This is someone who willingly killed her own sister for the Horde - what else would she sacrifice for it? Click here to find more
From:http://www.raiditem.com/shownews-738.html
I don't have anything against Nazzy, mind you - he died for the Horde and all that - but Gorgonna displayed a knowledge of right and wrong and an ethical sense that the Horde desperately needs going into Warlords and one I'd very much like to see in action. The Horde is going to need seasoned commanders as it goes through the portal to Draenor, and Gorgonna would be a good choice.
Furthermore, she brings a backstory that's worth exploring - Gorgonna dueled her own sister, Krenna, to death when she believed her sister was out of control and taking actions to damage the Horde. Now, she didn't issue that challenge - Krenna did. And Gorgonna made at least three separate attempts to talk her way out of that fight. But Krenna wouldn't relent, and Gorgonna chose the Horde and her own beliefs over her sister. Which brings us to the reason Gorgonna should definitely go through the Dark Portal and to Draenor - because in our timeline, both of Gorgonna's parents drank the blood of Mannoroth, and in her own words committed horrible acts which included murdering innocents. On the other side of that portal lie those same parents, this time uncorrupted by the blood.
It's this possibility of exploring the consequences of not just Gorgonna's actions but those of her parents, both in her past and in this new reality, that bumps up my desire to see Gorgonna again. Because she will likely have to take arms against them - if they are members of the Iron Horde this time around, which seems likely if they drank the blood in our history. The only clan that didn't, the Frostwolves, is again the odd clan out, so it is unlikely Gorgonna's parents are Frostwolves and thus, won't be allied to the Horde. In essence, Gorgonna's story is one that could happen to many orc player characters, and thus, I think one that we could really use.
Also, to Gorgonna Draenor is at best a distant memory from early childhood, and more likely is a place she has never seen at all - having been born in the camps and grown up in Orgrimmar (and not having gone to Outland as far as I can tell from her and her sister's meeting with Garrosh Hellscream) Draenor is essentially an unknown to her. It's a mindset we haven't seen much from orcs, really - the rank and file orc born on Azeroth has no real connection to the place we're going, it's as alien to her as it is to any human despite being the world that the orcish people come from. If you're playing an orc now, you're likely playing one born on Azeroth, unless your character is about as old as Saurfang or Drek'thar. Gorgonna is of that same generation, and her experiences are fairly typical - a childhood spent in the camps, being mistreated for her parents' crimes, the escape and exodus to Kalimdor, living in the arid, inhospitable wastes of Durotar. She's a good everyorc.
It's this combination of factors - her family history, her personality, her upbringing and her woeful lack of use since Wrath that makes me believe we should see Gorgonna as an important figure in the Horde storyline in Warlords. This is someone who willingly killed her own sister for the Horde - what else would she sacrifice for it? Click here to find more
From:http://www.raiditem.com/shownews-738.html
2014年5月7日星期三
WoW’s Warlords of Draenor Exceeds 1 Million Pre-Orders
World of Warcraft's fifth expansion proving popular with pre-purchases, perhaps because it includes a character auto-boost to level 90. In a post-earnings financial call this afternoon, Activision Blizzard announced that World of Warcraft's upcoming expansion, Warlords of Draenor, has already sold 1 million copies in the form of pre-purchases.
Part of the reason why the expansion might be so popular now, still months away from release, is because it comes with a character boost to level 90. Warlords of Draenor is expected to launch in the "back half" of 2014, though there's no specific release date yet. You can also buy character boosts separately for $60.
Warlords of Draenor is World of Warcraft's fifth expansion, following The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), and Mists of Pandaria (2012). It introduces seven new zones and raises the game's level cap to 100.
Also during the earnings call today, Activision Blizzard confirmed that World of Warcraft total subscriber numbers have fallen from 7.8 million to 7.6 million. It's a drop, but it's far less precipitous than this time last year, when subscribers fell by over a million. Find more WoW items here!
From:http://www.raiditem.com/shownews-737.html
Part of the reason why the expansion might be so popular now, still months away from release, is because it comes with a character boost to level 90. Warlords of Draenor is expected to launch in the "back half" of 2014, though there's no specific release date yet. You can also buy character boosts separately for $60.
Warlords of Draenor is World of Warcraft's fifth expansion, following The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), and Mists of Pandaria (2012). It introduces seven new zones and raises the game's level cap to 100.
Also during the earnings call today, Activision Blizzard confirmed that World of Warcraft total subscriber numbers have fallen from 7.8 million to 7.6 million. It's a drop, but it's far less precipitous than this time last year, when subscribers fell by over a million. Find more WoW items here!
From:http://www.raiditem.com/shownews-737.html
Siege of Orgrimmar Changes in 6.0 & Warlords of Draenor
Blizzard just published a blog explaining changes Siege of Orgrimmar will undergo for 6.0 and beyond, including gear stats and rewards like heirlooms. If you are interested in WoW items, be sure to check out our site for more results.
In the upcoming Patch 6.0, the pre-expansion “systems” update planned to go live in the weeks leading up to Warlords of Draenor’s release, we’ll be converting Siege of Orgrimmar to use the new Normal, Heroic, and Mythic difficulties. Both Normal and Heroic difficulties will support flexible raid sizes and our cross-server Group Finder tool, while Mythic will be a fixed 20-player size. At the same time, “stat squish” will be in effect, the new class changes will be live, and Hit and Expertise will no longer be stats on items, so those will be replaced with more useful ones on all existing items. The raid as a whole will be retuned for the new numbers and scaling size—overall, it should prove no more difficult than it is currently, and will likely be easier in many places.
With the end of an expansion and a raid tier, along with introduction of a new level cap, we’ll also be retiring a handful of rewards. We want to encourage everyone to enjoy one last hurrah in the Siege of Orgrimmar before your adventure on Draenor begins.
In addition to the above changes, when Patch 6.0 arrives:
•Flexible Raid difficulty will cease to exist as it does now, and will be removed from the raid queue interface. The new Normal difficulty of Siege of Orgrimmar will offer a similar experience to that of Flexible Raid.
•The new Group Finder tool will be available, designed to help players create and find groups for Normal and Heroic Siege of Orgrimmar and other cross-realm group content.
•Siege of Orgrimmar achievements will be relabeled according to the new difficulty structure (e.g. “Heroic: Malkorok” will now be “Mythic: Malkorok”). Credit for these will be retroactively awarded to players who earned them before Patch 6.0.
•The Garosh Hellscream “Ahead of the Curve” and “Cutting Edge” Feats of Strength will cease to be obtainable.
•This means that the Kor’kron War Wolf, awarded by the “Ahead of the Curve” Feat of Strength, will also cease to be obtainable upon release of the pre-expansion Patch 6.0.
•With the release of Patch 6.0, the drop rate of the Heirloom weapons from Garrosh Hellscream on Normal, Heroic, and Mythic difficulties will be significantly increased.
•Players who have yet to get any Heirlooms will have a 100% (guaranteed) chance of getting a spec-appropriate Heirloom when defeating Garrosh on Normal difficulty or higher.
•The chance of receiving additional Heirlooms beyond the first will also be increased.
When Warlords of Draenor is released and players are able to head to Draenor and level past 90:
•Garrosh Hellscream will no longer drop Heirloom weapons.
•The Kor’kron Juggernaut mount will cease being a guaranteed drop from Mythic Garrosh Hellscream, and will instead become a rare drop (like Invincible’s Reins, Mimiron’s Head, etc.).
All other loot, achievements, and cosmetic rewards (e.g. the Kor’kron Dark Shaman transmog set, rare battle pets, etc.) will remain unchanged.
From:http://www.raiditem.com/shownews-736.html
In the upcoming Patch 6.0, the pre-expansion “systems” update planned to go live in the weeks leading up to Warlords of Draenor’s release, we’ll be converting Siege of Orgrimmar to use the new Normal, Heroic, and Mythic difficulties. Both Normal and Heroic difficulties will support flexible raid sizes and our cross-server Group Finder tool, while Mythic will be a fixed 20-player size. At the same time, “stat squish” will be in effect, the new class changes will be live, and Hit and Expertise will no longer be stats on items, so those will be replaced with more useful ones on all existing items. The raid as a whole will be retuned for the new numbers and scaling size—overall, it should prove no more difficult than it is currently, and will likely be easier in many places.
With the end of an expansion and a raid tier, along with introduction of a new level cap, we’ll also be retiring a handful of rewards. We want to encourage everyone to enjoy one last hurrah in the Siege of Orgrimmar before your adventure on Draenor begins.
In addition to the above changes, when Patch 6.0 arrives:
•Flexible Raid difficulty will cease to exist as it does now, and will be removed from the raid queue interface. The new Normal difficulty of Siege of Orgrimmar will offer a similar experience to that of Flexible Raid.
•The new Group Finder tool will be available, designed to help players create and find groups for Normal and Heroic Siege of Orgrimmar and other cross-realm group content.
•Siege of Orgrimmar achievements will be relabeled according to the new difficulty structure (e.g. “Heroic: Malkorok” will now be “Mythic: Malkorok”). Credit for these will be retroactively awarded to players who earned them before Patch 6.0.
•The Garosh Hellscream “Ahead of the Curve” and “Cutting Edge” Feats of Strength will cease to be obtainable.
•This means that the Kor’kron War Wolf, awarded by the “Ahead of the Curve” Feat of Strength, will also cease to be obtainable upon release of the pre-expansion Patch 6.0.
•With the release of Patch 6.0, the drop rate of the Heirloom weapons from Garrosh Hellscream on Normal, Heroic, and Mythic difficulties will be significantly increased.
•Players who have yet to get any Heirlooms will have a 100% (guaranteed) chance of getting a spec-appropriate Heirloom when defeating Garrosh on Normal difficulty or higher.
•The chance of receiving additional Heirlooms beyond the first will also be increased.
When Warlords of Draenor is released and players are able to head to Draenor and level past 90:
•Garrosh Hellscream will no longer drop Heirloom weapons.
•The Kor’kron Juggernaut mount will cease being a guaranteed drop from Mythic Garrosh Hellscream, and will instead become a rare drop (like Invincible’s Reins, Mimiron’s Head, etc.).
All other loot, achievements, and cosmetic rewards (e.g. the Kor’kron Dark Shaman transmog set, rare battle pets, etc.) will remain unchanged.
From:http://www.raiditem.com/shownews-736.html
WoW: Warlords of Draenor - Quest Preview
Here we will look at some of the quests from Warlords of Draenor. Keep in mind these quests will likely change significantly before release and are not final. There is a good chance the quests are much further along in internal builds.
In addition to the quests below, there are also quest categories for the Circle of Blood, Shadowmoon Overlook, Spires of Arak, Teluuna Observatory, and Tanaan Jungle, but they all contain very few quests.
Warlords of Draenor also uses Treasure and Rare Spawn system that was added with Timeless Isle. For example, Frostfire Ridge has 33 rare spawns and 41 treasures in the zone, compared to the 33 rare spawns and 10 treasures on timeless isle. There are even a few group quests in some zones.
If you are interested in WoW items, you can visit the products at this professional site.
Each zone has a set of story quests, along with side quests and bonus objectives that are more optional.
Assault on the Dark Portal
These quests are part of the Warlords of Draenor intro experience.
Front of the Portal
•Gul'dan will ask you for freedom, which you ignore. (The Dark Portal)
•You plant your mana bomb but it doesn't work. (Onslaught's End)
•Khadgar concedes and you kill felbreakers to free Gul'dan. (Gul'dan's Prison)
•A noble NPC leads the distraction sacrifice troops while you and Khadgar escape 'round back. (The Cost of War)
Into the Jungle
•A dying prisoner explains the rituals. (Nothing But... Berserker Fuel)
•Kill collect from orcs in jungle, with goal to destroy the altar. (The Bleeding Altar)
The Altar
•You destroy the altar. (Altar Altercation)
•Kilrogg and his orcs come out of the jungle and are furious. (Altar Altercation)
•Khadgar uses magic to shield you while you run across the bridge. (The Chase is On)
Training Grounds
•After crossing the bridge, one of your friends blows up the bridge on a suicide mission. (The Chase is On)
•Prisoners are being slaughtered in the pit, and Drek'Thar and Ga'nar are forced to listen. (The Gladiator Warlord)
•The player causes trouble, which makes Kargath come out, and you leave. (To Even the Odds)
Prison Bunker
•Once inside the cave, the door/cave closes behind you. (Into the Cave)
•You kill guards here, and free prisoners.
•Ner'zhul is here, and he chases you out of the cave.
Quarry and Forge
•Prisoners are being forced to work here. Blackhand and Ner'zhul are here.
•You gather materials for an explosive, and continue freeing prisoners.
•Big battle where prisoners buy you time so you can set the bomb at the dam. (Hot Dam!)
•The bomb explodes and the whole place floods.
The Battlefield
•You see the remains of the army that bought your escape: they're all dead.
•Orcs begin to charge, so you hop into a siege weapon and use it to mow down orcs in a shooting gallery.
•You eventually use the weapon to blow up the portal.
•Grommash himself starts to chase you.
The Chase
•Grom and his army are chasing you.
•Everything is exploding.
The Escape
•You get on a ship and sail off to your first REAL zone. (Out of the Fire, Into the Frost)
Important Quest Lines
•The Plight of the Worgen: In Shadowmoon Valley, Tess Greymane works to find a cure for an illness that has stricken some of her people, including the king.
•Gul'dan shows up at least three times in the expansion. The first time is when the player frees him so that the Dark Portal will lose power. After that, both the Horde and the Alliance (Series 1 / Series 2) try to capture him. His fate after that isn't yet clear.
•The Alliance attacks the Shadow Council in Talador in an attempt to destroy them: The Hero We Need
•The Battle For Shattrath (Alliance) / (Horde): Later in Talador, both the Horde and the Alliance battle the Iron Horde for control of Shattrath. The Alliance quest's text implies that the two factions are working together in this battle against the Iron Horde.
•6.0 Invasion Opt-Out and 6.0 Invasion: Opted Out may be related to the events before the Warlords of Draenor Release.
Garrison Quests
Along with the previously mentioned attacks on your garrison, there will be a garrison campaign and some smaller quests for you to do.
Garrison Support
•Garrison Invasion! - Your garrison is under attack! Use this magic device to get back there and defend it!
•Thunderlord Invasion - Our scouts have spotted Thunderlord amassing outside your garrison. We believe they mean to invade!
•Looking for Help - Quests to get blueprints for the mine, garden, and fishing shack.
•You bring a ring, slippers, hat, and staff to Chromie to help someone that was time traveling and got stuck.
•You help look for Anchorite Dolruu, a powerful Anchorite. Along the way you discover his mother was Revaan, an eredar.
Garrison Campaign
•Seismic Matters - You are sent to your garrison to investigate shaking of the earth. You find that the Iron Horde is using Dark Iron technology and use a Prototype Mole Machine to go and see Thaelin Darkanvil, who was kidnapped by the Iron Horde. Thaelin has you help him send his Mole Machines back to his workshop in Gorgrond, sabotage the tanks he was forced to build for the Iron Horde, and recover his notebook before leaving.
•Independent Contractor - You are sent to Gazlowe to investigate a noise in Thunder Pass. Upon arrival, you find that it is a large drill, so you assist Gazlowe in sabotaging it. Gazlowe notices that most of the technology is basic, except for one piece of the drill. You protect him as he investigates and learn that Thaelin Darkanvil is behind the technology. After helping him escape, you help Gazlowe take out Overlord Blackhammer to collect the SI:7 bounty on his head, and then use some rocket chickens to return to your garrison.
•The Totems That Bind - You are sent to kill Borgal Doomfist - Chieftain of the Bloodmaul
•A Threat We Can't Ignore - You are sent to destroy a Supply Depot and some battleships that are docked in the Gorgrond harbor, as the Iron Horde here are a threat to Shadowmoon Valley.
•Final Preparations - You plant some bombs and destroy the battleship and damage the fortress and towers.
•Crows In The Field - Thisalee Crow has spotted an Iron Horde caravan carrying weapons and research equipment leaving the harbor in Gorgrond. You are sent to ambush them and gather their supplies. The caravan also was carrying Blackhand's orders to retrieve whatever was in the Belcher Cauldron and bring it to Blackrock Foundry.
• The Descent - You are sent to investigate the Belcher Cauldron in Gorgrond, as the Iron Horde are interested in whatever is in it. It is possible that the Saberon are there as well. You make a narrow escape and return the heart to your Garrison in Frostfire Ridge.
From:http://www.raiditem.com/shownews-735.html
In addition to the quests below, there are also quest categories for the Circle of Blood, Shadowmoon Overlook, Spires of Arak, Teluuna Observatory, and Tanaan Jungle, but they all contain very few quests.
Warlords of Draenor also uses Treasure and Rare Spawn system that was added with Timeless Isle. For example, Frostfire Ridge has 33 rare spawns and 41 treasures in the zone, compared to the 33 rare spawns and 10 treasures on timeless isle. There are even a few group quests in some zones.
If you are interested in WoW items, you can visit the products at this professional site.
Each zone has a set of story quests, along with side quests and bonus objectives that are more optional.
Assault on the Dark Portal
These quests are part of the Warlords of Draenor intro experience.
Front of the Portal
•Gul'dan will ask you for freedom, which you ignore. (The Dark Portal)
•You plant your mana bomb but it doesn't work. (Onslaught's End)
•Khadgar concedes and you kill felbreakers to free Gul'dan. (Gul'dan's Prison)
•A noble NPC leads the distraction sacrifice troops while you and Khadgar escape 'round back. (The Cost of War)
Into the Jungle
•A dying prisoner explains the rituals. (Nothing But... Berserker Fuel)
•Kill collect from orcs in jungle, with goal to destroy the altar. (The Bleeding Altar)
The Altar
•You destroy the altar. (Altar Altercation)
•Kilrogg and his orcs come out of the jungle and are furious. (Altar Altercation)
•Khadgar uses magic to shield you while you run across the bridge. (The Chase is On)
Training Grounds
•After crossing the bridge, one of your friends blows up the bridge on a suicide mission. (The Chase is On)
•Prisoners are being slaughtered in the pit, and Drek'Thar and Ga'nar are forced to listen. (The Gladiator Warlord)
•The player causes trouble, which makes Kargath come out, and you leave. (To Even the Odds)
Prison Bunker
•Once inside the cave, the door/cave closes behind you. (Into the Cave)
•You kill guards here, and free prisoners.
•Ner'zhul is here, and he chases you out of the cave.
Quarry and Forge
•Prisoners are being forced to work here. Blackhand and Ner'zhul are here.
•You gather materials for an explosive, and continue freeing prisoners.
•Big battle where prisoners buy you time so you can set the bomb at the dam. (Hot Dam!)
•The bomb explodes and the whole place floods.
The Battlefield
•You see the remains of the army that bought your escape: they're all dead.
•Orcs begin to charge, so you hop into a siege weapon and use it to mow down orcs in a shooting gallery.
•You eventually use the weapon to blow up the portal.
•Grommash himself starts to chase you.
The Chase
•Grom and his army are chasing you.
•Everything is exploding.
The Escape
•You get on a ship and sail off to your first REAL zone. (Out of the Fire, Into the Frost)
Important Quest Lines
•The Plight of the Worgen: In Shadowmoon Valley, Tess Greymane works to find a cure for an illness that has stricken some of her people, including the king.
•Gul'dan shows up at least three times in the expansion. The first time is when the player frees him so that the Dark Portal will lose power. After that, both the Horde and the Alliance (Series 1 / Series 2) try to capture him. His fate after that isn't yet clear.
•The Alliance attacks the Shadow Council in Talador in an attempt to destroy them: The Hero We Need
•The Battle For Shattrath (Alliance) / (Horde): Later in Talador, both the Horde and the Alliance battle the Iron Horde for control of Shattrath. The Alliance quest's text implies that the two factions are working together in this battle against the Iron Horde.
•6.0 Invasion Opt-Out and 6.0 Invasion: Opted Out may be related to the events before the Warlords of Draenor Release.
Garrison Quests
Along with the previously mentioned attacks on your garrison, there will be a garrison campaign and some smaller quests for you to do.
Garrison Support
•Garrison Invasion! - Your garrison is under attack! Use this magic device to get back there and defend it!
•Thunderlord Invasion - Our scouts have spotted Thunderlord amassing outside your garrison. We believe they mean to invade!
•Looking for Help - Quests to get blueprints for the mine, garden, and fishing shack.
•You bring a ring, slippers, hat, and staff to Chromie to help someone that was time traveling and got stuck.
•You help look for Anchorite Dolruu, a powerful Anchorite. Along the way you discover his mother was Revaan, an eredar.
Garrison Campaign
•Seismic Matters - You are sent to your garrison to investigate shaking of the earth. You find that the Iron Horde is using Dark Iron technology and use a Prototype Mole Machine to go and see Thaelin Darkanvil, who was kidnapped by the Iron Horde. Thaelin has you help him send his Mole Machines back to his workshop in Gorgrond, sabotage the tanks he was forced to build for the Iron Horde, and recover his notebook before leaving.
•Independent Contractor - You are sent to Gazlowe to investigate a noise in Thunder Pass. Upon arrival, you find that it is a large drill, so you assist Gazlowe in sabotaging it. Gazlowe notices that most of the technology is basic, except for one piece of the drill. You protect him as he investigates and learn that Thaelin Darkanvil is behind the technology. After helping him escape, you help Gazlowe take out Overlord Blackhammer to collect the SI:7 bounty on his head, and then use some rocket chickens to return to your garrison.
•The Totems That Bind - You are sent to kill Borgal Doomfist - Chieftain of the Bloodmaul
•A Threat We Can't Ignore - You are sent to destroy a Supply Depot and some battleships that are docked in the Gorgrond harbor, as the Iron Horde here are a threat to Shadowmoon Valley.
•Final Preparations - You plant some bombs and destroy the battleship and damage the fortress and towers.
•Crows In The Field - Thisalee Crow has spotted an Iron Horde caravan carrying weapons and research equipment leaving the harbor in Gorgrond. You are sent to ambush them and gather their supplies. The caravan also was carrying Blackhand's orders to retrieve whatever was in the Belcher Cauldron and bring it to Blackrock Foundry.
• The Descent - You are sent to investigate the Belcher Cauldron in Gorgrond, as the Iron Horde are interested in whatever is in it. It is possible that the Saberon are there as well. You make a narrow escape and return the heart to your Garrison in Frostfire Ridge.
From:http://www.raiditem.com/shownews-735.html
2014年5月5日星期一
You Can Download Classic Blizzard Games
If you've ever attended BlizzCon, you've likely noticed that the classic games section, where they set up some of Blizzard's early efforts for fans to play, is a rather popular destination. Popular enough that I've personally given up on trying to get in there, because I'm not a good "line-standing" person. Luckily for me, and others like me, Blizzard has made two of their early games available for free download at offical site.
The Lost Vikings and Rock N' Roll Racing are two of Blizzard's most classic classics, published in 1992 and 1993 respectively, when Blizzard Entertainment was still known as Silicon and Synapse. If, as I did, you missed out on them when they were current, now is your chance to experience all their pixelated glory. Unfortunately, they are only available for Windows operating system, so if you're a Mac user, you may be out of luck.
To find the new downloads, click on the "Games & Codes" option in your Battle.net account, then click "Download Game Clients" from the drop-down menu. The Lost Vikings and Rock N' Roll Racing can be found under the "Classic Games" section.
When you want to buy WoW items, you can take our products sale into consideration.
From:http://www.raiditem.com/shownews-733.html
The Lost Vikings and Rock N' Roll Racing are two of Blizzard's most classic classics, published in 1992 and 1993 respectively, when Blizzard Entertainment was still known as Silicon and Synapse. If, as I did, you missed out on them when they were current, now is your chance to experience all their pixelated glory. Unfortunately, they are only available for Windows operating system, so if you're a Mac user, you may be out of luck.
To find the new downloads, click on the "Games & Codes" option in your Battle.net account, then click "Download Game Clients" from the drop-down menu. The Lost Vikings and Rock N' Roll Racing can be found under the "Classic Games" section.
When you want to buy WoW items, you can take our products sale into consideration.
From:http://www.raiditem.com/shownews-733.html
About PvP Gear Working in Warlords
Say you want to PvP in Warlords of Draenor -- how are you going to go about gearing? How is gear going to work? Well, Blizzard's Lore went and put a whole lot of information that is worth reading, and it explains as follows:
1. PvP gear with now scale up in power when you enter a PvP zone (battleground, arena, Ashram) or when you are attacked by another player. This is intended to remove the sometimes confusing extra stats we've seen proliferate since Cataclysm.
2. All gear, even PvE gear, will scale up in designated PvP areas in a similar fashion. It won't eclipse PvP gear or its scaling, but the intent is that PvE players who are poorly geared won't immediately explode in PvP content.
3. The exception is mythic quality PvE gear. It's ilevel is high enough that it will be slightly downscaled in PvP zones in order to keep Conquest gear the best option for PvP.
4. PvP will now reward strongboxes for completing objectives and winning matches, and these strongboxes can contain rewards up to and including actual PvP gear.
5. There will now be three tiers of PvP gear - starting gear, earned via strongboxes, with a fast accumulation rate, veterans gear, from both strongboxes and honor, and finally gladiator's gear from conquest points.
From:http://www.raiditem.com/shownews-732.html
1. PvP gear with now scale up in power when you enter a PvP zone (battleground, arena, Ashram) or when you are attacked by another player. This is intended to remove the sometimes confusing extra stats we've seen proliferate since Cataclysm.
2. All gear, even PvE gear, will scale up in designated PvP areas in a similar fashion. It won't eclipse PvP gear or its scaling, but the intent is that PvE players who are poorly geared won't immediately explode in PvP content.
3. The exception is mythic quality PvE gear. It's ilevel is high enough that it will be slightly downscaled in PvP zones in order to keep Conquest gear the best option for PvP.
4. PvP will now reward strongboxes for completing objectives and winning matches, and these strongboxes can contain rewards up to and including actual PvP gear.
5. There will now be three tiers of PvP gear - starting gear, earned via strongboxes, with a fast accumulation rate, veterans gear, from both strongboxes and honor, and finally gladiator's gear from conquest points.
From:http://www.raiditem.com/shownews-732.html
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