2014年7月31日星期四

Artcraft Focuses on Updating Facial Customization

One of the hot button topics when talking about the new character models is faces. Many players worry that when the customization comes in, their characters won't feel like their characters anymore. Blizzard has now released a new Artcraft discussing exactly how they're planning on dealing with that issue. The original post in the official site is as follows:



"Our next big focus is doing justice to the facial options. With the original models and their simplistic geometry and low-resolution textures, a lot of facial expressions were simply painted on. Now that we've moved to higher-polygon models with lips, teeth, and fully articulated faces-not to mention higher-resolution textures-recreating those same facial options isn't as simple as painting them onto a flat surface. Previously, to get a sneer out of a model, you'd just paint a sneer on its face, and that was that. To do it correctly now-and make it look great-we have to fully pose a sneer, create a custom texture, and mesh that base pose with all of the existing emotes and animations."

So it's still a work in progress, but take heart in the knowledge that Blizzard abandoned their original plan, which was to release the new faces before customization was completed. "Our initial idea was to release the new models with their base face, and then add additional options in updates over the course of the expansion." That would have been a huge mistake, in my opinion. People would likely have been very unhappy with the uncertainty of knowing whether or not they'd get the face they identified with.

Head on over to the latest artcraft and check it out now. If you want to buy WoW items, you can click here to find the best.

From:http://www.raiditem.com/shownews-844.html

WoD : Beta Patch Notes for July 29th

Here is the summary of all changes in the latest patch notes for July 29th.
•Character stats have been squished into smaller numbers that are easier to understand. It's important to understand that this is not a nerf as enemies have been squished as well.
•A new row of talents has been added for level 100, and new Draenor Perks from levels 91 to 99.
•The Garrison is a new feature available in Draenor, where you can build a base, recruit followers, and send them on missions.
•Balanced functionality of Agility, Strength and Intellect.
•New secondary stats: Bonus Armor, Multistrike, and Readiness.
•Hit and Expertise have been removed; they're no longer needed in order to reliably land attacks!
•The pace of healing has been adjusted to allow for more tactical decision-making regarding efficiency and throughput, on both single-target and multi-target heals. Passive and auto-targeted healing have been reduced in effectiveness in order to emphasize the actions and choices of healers.
•Racial traits have been rebalanced so that all races have similar combat performance.
•All classes have had several abilities pruned, with a focus on redundant and less-used abilities, to cut down on button and keybind bloat.
•The amount of crowd control in the game (primarily PvP) has been drastically reduced. Many crowd-control abilities have been removed, and many diminishing returns categories are now merged together.
•Several common buffs and debuffs have been merged, or removed, where they were redundant.
•All characters now learn a few important Major Glyphs automatically as they level up.
•The amount of instant healing in the game has been toned down by giving cast times to several instant cast heals.
•Vengeance has been redesigned and renamed Resolve. Resolve does not increase outgoing damage, but does now  increase tank self-healing and absorption based on damage taken.
•Facing requirements (character position) on some prominent abilities have been loosened or removed.
•The mana cost of Resurrection spells has been reduced to make it a little easier to recover from a wipe.
•Professions no longer have combat benefit perks tied to them.
•There are a multitude of class-specific changes, including things like improved distinction between different Talent specializations, and new Masteries. Consult the class-specific sections below for more information.

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From:http://www.raiditem.com/shownews-843.html

2014年7月30日星期三

WoD : Talador Beta Preview

Talador is an area where old Burning Crusade players will see how Shattrath City, Auchindoun and their surroundings really looked like. You can not compare the feel of Terokkar Forest with the Talador one, but if you remember that area you’ll see some similarities in Talador.



This is the hope of Draenei and most of the area is filled with their architecture. The colors are vibrant and most of the area looks peaceful when you fist step into Talador, but while you advance with your quests and exploration you’ll notice that Iron Horde “affected” this area a lot. For example, Shattrath City is under Iron Horde control.

Questing here will open up a few more perks for your Garrison and, story-wise, you’ll be able to find out more about the Iron Horde plans. The position of Talador, right in the middle of Draenor, makes this a very strategic area for the Iron Horde. Maybe this is why they are bringing to many troops here, what do you think?
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From:http://www.raiditem.com/shownews-842.html

WoD: Recruit Nat Pagle for Your Garrison

The folks over at El's Extreme Anglin' have provided a comprehensive step-by-step guide on how to obtain legendary fisherman Nat Pagle as a follower for your garrison in Warlords of Draenor. Over the years Nat Pagle has become somewhat of a beloved figure in World of Warcraft, and has been the focus of numerous fishing quests -- some obscure, some mundane. In Warlords, you're going to have to have him as a follower if you want a shot at fishing up the rarest and most difficult fish in the expansion: Lunkers.



To get Nat, you'll first have to unlock the garrison Fishing Shack, which becomes available at level 96. From their, your garrison fishing vendor will send you on a quest to catch a specific type of fish from a specific place. Once you turn that in you'll get a quest to go find Nat Pagle, and from there begins his recruitment questline. Once you complete all his requirements -- to fish up various Lunkers throughout Draenor using special bait -- you'll be rewarded with Nat as a level 100 rare-quality garrison follower. You'll also be able to start catching Lunkers throughout Draenor without using bait. No word yet on what Lunkers do, but my guess is that they'll be required for certain high-level cooking recipes, so devoted raiders or guild suppliers probably want to make sure to schmooze Nat into their garrisons! Happy fishing!
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From:http://www.raiditem.com/shownews-841.html

2014年7月29日星期二

Log into Before September 30, Claim Your Horde Chopper

The Azeroth Choppers webseries ended as most expected. In a battle of faction pride, the Horde is going to come out on top every time. Of course, it probably didn't help that the Alliance bike looked like some kind of gross beetle, but that discussion is probably best left in the past. As the winners, the Horde will receive their faction-themed bike come Warlords of Draenor. However, a stipulation was announced last night: to flag your account to receive the mount, you must log into the game between now and September 30, 2014.

 


For the sake of clarity: you can claim your mount right now (and need to do so before September 30) but you won't receive it until Warlords of Draenor's launch.

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From:http://www.raiditem.com/shownews-840.html

WoD: Beta Raid Testing For July 28th

Raid testing for Warlords of Draenor will continue on July 28th with two new scheduled encounters, according to a post made by Lead Game Designer Ion "Watcher" Hazzikostas. As with last week's testing, both encounters will be on Heroic difficulty, allowing players to bring a group of anywhere from 10-30 people in order to test the content. To get in the raid, speak to Nexus-Lord Donjon Rade, who is now also located in Dalaran, Shattrath, and both factions Vale Shrines, as well as Stormwind, Orgrimmar, and your garrison.



Oregorger from Heroic Blackrock Foundry will begin at approximately 10:30AM PDT, and the Twin Ogron encounter from Heroic Highmaul will begin at approximately 4pm PDT. Characters that participate in testing will have their effective level scaled to 100 for the purposes of testing, so no need to worry about gear or level. Keep in mind that testing periods are subject to change at any time -- so if you're interested in testing, keep a eye on the official forum thread for any updates. You can easily buy WoW items at this professional site.

From:http://www.raiditem.com/shownews-839.html

2014年7月28日星期一

Garrisons to Allow for Weapon Enchant Transmog

Starting in Warlords of Draenor, you'll be able to change your weapon enchantments or hide them entirely via the Enchanter Building in your Garrison. This is really nothing but great news for those of us obsessed with transmog. Read the Jonathan LeCraft’s twitter on July 24th: @HideEnchants Jonathan LeCraft update the twitter” Enchanter garrison building allows you to trade WoD enchants for the same effect with a different visual (including none).



There's no indication on how much this will cost, and LeCraft said a "maybe" when asked if Death Knight runes will be included in this feature.
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From:http://www.raiditem.com/shownews-838.html

Upcoming Warlords Beta Build Opens Two New Zones, Increases Level

The beta forums are abuzz with discussion of an upcoming beta build -- the servers are down for maintenance this afternoon. Two new zones, Nagrand and Spires of Arak, will be open for testing, and the level cap is increasing to 100. The leveling portion of the beta is moving along at a steady clip now. Though there are still many major bugs with fixes in progress, nearly every leveling zone will now be open for testing.


In addition, the new beta build will be renaming beta realms for clarity. They will lose their unique names, and instead be given names that are simple descriptors. 
■Lost Isles (PvE) is being renamed to Beta Leveling Realm 01
■Gilneas (PvP) is being renamed to Beta Leveling Realm 02
■Mekkatorque (PvP) is being renamed to Level 100 PvP

While these clear descriptions are far more useful than their old names, I'll miss having the ability to personify Lost Isles. Cursing its name aloud each time it crashed was cathartic. Screaming Beta Leveling Realm 01 to the heavens doesn't quite have the same effect.
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From:http://www.raiditem.com/shownews-837.html

2014年7月25日星期五

Why Grimoire of Sacrifice Has Been Removed?

Blizzard says something to explain the reason why they remove the Grimoire of Sacrifice, and here is the original post:

We were unsatisfied with Grimoire of Sacrifice for Demonology. Fundamentally, it did not fit Demonology's theme to sacrifice their pet, full time. We had toyed with ideas where it acted as a temporary cooldown for Demonology, but have decided to replace it with a new talent, which is more theme-appropriate, and fits well against the competition in that talent row.

■Grimoire of Sacrifice is no longer available to Demonology Warlocks and has a new talent, Grimoire of Synergy in its place.
■Grimoire of Synergy: When the Warlock or their demon deals damage, there is a chance to trigger Demonic Synergy, granting the other one 15% increased damage for 15 seconds.
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Iron Skyreaver 40% Off Only for This Week

Forged by the brutal hand of the Iron Horde and tempered by hatred, the Iron Skyreaver is a fearsome blend of beast and machine. This twin-headed terror dominates the sky and strikes fear into any foe who dares challenge it. Take the reins of one of these monstrosities for 40% off this week only, but beware—the Skyreaver suffers only the most formidable masters to ride it. If you're willing to spend $15.00 USD, you can get a taste of Iron Horde aesthetics in advance of Warlords of Draenor. Go ahead! By the way, you are able to buy WoW items from this site.



From:http://www.raiditem.com/shownews-835.html

2014年7月24日星期四

Warlords of Draenor: Beta Patch Notes Updates for July 22nd



Here are the summary of the changes:

•Character stats have been squished into smaller numbers that are easier to understand. It's important to understand that this is not a nerf as enemies have been squished as well.

•A new row of talents has been added for level 100, and new Draenor Perks from levels 91 to 99.

•The Garrison is a new feature available in Draenor, where you can build a base, recruit followers, and send them on missions.

•Balanced functionality of Agility, Strength and Intellect.

•New secondary stats: Bonus Armor, Multistrike, and Readiness.

•Hit and Expertise have been removed; they're no longer needed in order to reliably land attacks!

•The pace of healing has been adjusted to allow for more tactical decision-making regarding efficiency and throughput, on both single-target and multi-target heals. Passive and auto-targeted healing have been reduced in effectiveness in order to emphasize the actions and choices of healers.

•Racial traits have been rebalanced so that all races have similar combat performance.

•All classes have had several abilities pruned, with a focus on redundant and less-used abilities, to cut down on button and keybind bloat.

•The amount of crowd control in the game (primarily PvP) has been drastically reduced. Many crowd-control abilities have been removed, and many diminishing returns categories are now merged together.

•Several common buffs and debuffs have been merged, or removed, where they were redundant.

•All characters now learn a few important Major Glyphs automatically as they level up.

•The amount of instant healing in the game has been toned down by giving cast times to several instant cast heals.

•Vengeance has been redesigned and renamed Resolve. Resolve does not increase outgoing damage, but does now  increase tank self-healing and absorption based on damage taken.

•Facing requirements (character position) on some prominent abilities have been loosened or removed.

•The mana cost of Resurrection spells has been reduced to make it a little easier to recover from a wipe.

•Professions no longer have combat benefit perks tied to them.

•There are a multitude of class-specific changes, including things like improved distinction between different Talent specializations, and new Masteries.

Consult the class-specific sections on the official site.
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From:http://www.raiditem.com/shownews-834.html

Frostfire Ridge WoD Beta Preview

Right after finishing the event from Tanaan Jungle, horde players will reach Frostfire Ridge (the alliance players will go to Shadowmoon Valley).



The environment is pretty harsh here. The area is filled with snow, ice and volcanic rocks. The structures are mostly Ogers made but with a big influence from the Iron Horde. Even if this area looks so hostile this is where the horde players will establish their Garrison.

The quests are well spread around this big area and if you follow the quest line you’ll encounter some notable horde figures. Basically players will have to advance into this hostile territory and take or retake as many structures as they can.

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From:http://www.raiditem.com/shownews-833.html

2014年7月23日星期三

World of Warcraft Earns Over 1 Billion Every Year

According to statistics from SuperData Research, World of Warcraft still dominates the MMO market with 36% market share. The game raked in just over a billion dollars in revenue in 2013, putting it well ahead of its nearest competition -- $253 million for NCSoft's 1998 title Lineage. The ranking of top subscription titles suggests that MMOs need staying power -- WoW is nearly 10 years old and Lineage is 16 -- and a strong Asian presence -- the top 3 are all big titles in Asia -- to sustain them over the long haul.




However, even though WoW continues to pull in strong subscription numbers, the industry has seen the subscription model declining sharply while microtransaction revenue has been on an upswing. With both a healthy subscriber base and its own microtransaction strategy, WoW seems prepared to succeed no matter which direction the industry goes. However, the overall subscription trend begs the question: will we ever see a free-to-play version of WoW? Blizzard has said no, and with subscription stats like this we can see why. Want to buy WoW items? Well, Head over to this site!

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WoD: Raid Testing Begin on July 21st

Lead Game Designer Ion "Watcher" Hazzikostas has announced that the Warlords of Draenor beta will begin raid testing tomorrow with two Heroic encounters -- one from Highmaul, and one from Blackrock Foundry. As a Heroic level encounter, the raid will accommodate anywhere between 10 and 30 players. Players that wish to test the encounter can speak to Nexus-Lord Donjon Rade in either Stormwind, Orgrimmar, or their garrisons, once the encounters are open for testing.



The Butcher from Heroic Highmaul will be available for testing beginning at 1:30pm PDT, and Gruul from Heroic Blackrock Foundry will be available beginning at 4pm PDT. Please note that testing periods are subject to change at any time -- if you're interested in testing, keep an eye on the official thread in case any changes are made to times or dates. You have already found the perfect place to buy WoW items.

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Warlords of Draenor: Beasts of a Savage Land

Zone previews have become an expected and anticipated facet of the news surrounding Warlords of Draenor, and now mob previews are being added to that mix. The first of them highlights some fearsome new creatures--some familiar, some not--that are to be found in Shadowmoon Valley. The hulking, rocky-skinned Riverbeasts are reminiscent of hippopotamuses, with their square snouts, pillar-like feet, and bad attitude. Podlings are creepy-cute evil flowers that will forever haunt my nightmares, and of course, the elekk should be familiar to anyone who's ever played a draenei--though these new models are definitely a step up in intimidation. Draenor ancients are tree-based forest guardians, the draenic equivalents of the treants we all know and love.



The zone previews have been some of the most ideal promotional items for Warlords of Draenor, because they give you just enough information to let your imagination fill in the gaps. This mini-beastiary adds a few more set pieces to the landscape of Draenor, and we hope hope that some versions of these mobs are rare spawns that drop loot or at least bragging rights for the intrepid players who bring them down. We will see more from other zones in the future. By the way, it will be wise of you to buy WoW items here.

From:http://www.raiditem.com/shownews-830.html

2014年7月21日星期一

Mysterious Portal Appears in Stormwind in WoD

The latest beta build for Warlords of Draenor brought with it an odd anomaly with no explanation as of yet. A mysterious portal has appeared behind the mage tower in Stormwind City, one that bears a striking resemblance to every Emerald Dream portal we've ever seen present in game. At this time, there are no NPCs or anything present to indicate exactly what's up with the portal, however there is no Orgrimmar counterpart -- this is unique to Stormwind.



There's a few possibilities here. The most obvious is that this is somehow related to the Stormwind repairs mentioned last month on Twitter by Cory Stockton. After all, if you're going to fix a park, druid intervention sounds like a good plan, right? The other option is that this is somehow related to Draenor -- and those wild vines have the look of some of the savage greenery found on Draenor, while the tents have the same purple color as used by some of the orc clans. This seems sort of unlikely at this point, largely because there is no Orgrimmar counterpart.

While we don't know what exactly the portal is for, it's still cool to see additions and changes being made to Azeroth right alongside all the gorgeous new vistas and scenery we're checking out on Draenor. We'll have to wait and see what kind of NPC's pop up around the portal, or how exactly it's implemented as more beta builds are released. But for now, those hoping that this might be some sign of a future full-out Emerald Dream expansion -- I wouldn't hold your breath. You have click here to buy WoW items from this best site.

From:http://www.raiditem.com/shownews-829.html

Warlord of Draenor Bata Patch Notes Update July 17th

Battle.net updates the Bata Patch Notes on July 17th, and make clear that the players should take a note that the Beta patch notes are preliminary and not final. Here are the summary of the changes:




•Character stats have been squished into smaller numbers that are easier to understand. It's important to understand that this is not a nerf as enemies have been squished as well.

•A new row of talents has been added for level 100, and new Draenor Perks from levels 91 to 99.

•The Garrison is a new feature available in Draenor, where you can build a base, recruit followers, and send them on missions.

•Balanced functionality of Agility, Strength and Intellect.

•New secondary stats: Bonus Armor, Multistrike, and Readiness.

•Hit and Expertise have been removed; they're no longer needed in order to reliably land attacks!

•The pace of healing has been adjusted to allow for more tactical decision-making regarding efficiency and throughput, on both single-target and multi-target heals. Passive and auto-targeted healing have been reduced in effectiveness in order to emphasize the actions and choices of healers.

•Racial traits have been rebalanced so that all races have similar combat performance.

•All classes have had several abilities pruned, with a focus on redundant and less-used abilities, to cut down on button and keybind bloat.

•The amount of crowd control in the game (primarily PvP) has been drastically reduced. Many crowd-control abilities have been removed, and many diminishing returns categories are now merged together.

•Several common buffs and debuffs have been merged, or removed, where they were redundant.

•All characters now learn a few important Major Glyphs automatically as they level up.

•The amount of instant healing in the game has been toned down by giving cast times to several instant cast heals.

•Vengeance has been redesigned and renamed Resolve. Resolve does not increase outgoing damage, but does now increase tank self-healing and absorption based on damage taken.

•Facing requirements (character position) on some prominent abilities have been loosened or removed.

•The mana cost of Resurrection spells has been reduced to make it a little easier to recover from a wipe.

•Professions no longer have combat benefit perks tied to them.

•There are a multitude of class-specific changes, including things like improved distinction between different Talent specializations, and new Masteries.

Consult the class-specific sections at on Battle.net for more information.

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From:http://www.raiditem.com/shownews-828.html

Warlords of Draenor: Talador Preview

The Warlords of Draenor zone previews continue with Talador, the heart of the draenei civilization on Draenor. Associate Quest Designer Johnny Cash provides an overview of what promises to be a stunning zone. Talador is the original, pre-Burning Crusade version of Terokkar Forest, a lush, forested zone home to both Shattrath City and the sacred Auchindoun. In Warlords, we'll see Shattrath and Auchindoun in their full glory, along with other draenei outposts such as Tuurem and Telmor, however all is not well. Shattrath is under occupation by the Iron Horde, and it will be the player's job -- along with allies, of course -- to liberate the city. Similarly, Auchindoun is being threatened by the brutal Teron'gor (you may know him better as Teron Gorefiend, the very first death knight), as well as being threatened by demons from the Burning Front. Players will fight alongside Exarch Maladaar, leader of the Auchenai, and Lady Liadrin in defending the draenei's sacred mausoleum.



In addition, Talador will provide players with a choice between building an Arcane Sanctum or an Arsenal for their garrison outpost. Each will provide a means of support for the player--either an arcane orb that zaps enemies who get too close, or artillery strikes from mounted arsenal cannons. Furthermore, Talador holds plenty of secrets, like rumors of mythical Arakkoa, who have left their shadowy, ancestral homes in the Spires of Arak for reasons we can only guess at.

Talador is the zone I'm probably looking forward to the most, because Terokkar was my favorite zone in The Burning Crusade. I can't wait to see Shattrath and Auchindoun the way they were meant to be seen, and to fight alongside great heroes of the draenei in order to protect these precious cities. I'm sure Talador holds many exciting adventures for us denizens of Azeroth, and I look forward to experiencing them. For more information, visit the official site.
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From:http://www.raiditem.com/shownews-827.html

2014年7月18日星期五

WoD: Gorgrond Preview

Fresh on the heels of today's Talador preview, we get a look at Gorgrond, forbidding home of the Iron Horde's industrial machine. Gorgrond is the next step for fighting back Iron Horde aggression -- after you've fought them off in Shadowmoon Valley or Frostfire Ridge, it's time to take the battle to them, and Gorgrond is exactly where you're going to do just that. Smash them Iron Horde. Smash them good.

But they won't just sit back and take it. In Gorgrond you'll come face to face with some of the most powerful and destructive weapons the savage world of Draenor had to challenge you with.






After withstanding the Iron Horde's initial assault, you'll make your way into Gorgrond with a handful of allies to try to discover the Blackrock orcs' intentions and find a way to thwart any plans the Iron Horde may have. It's a perilous recon mission. Gorgrond is a land of giants embroiled in an epic struggle between creation and destruction. It's the kind of place you avoid unless you have a death wish.

If there's one thing I know about players, it's that they can't resist going someplace conce they've been told not to go there. It's like candy to them. I expect we'll all flood to Gorgrond as soon as we possibly can. I for one welcome our new Iron Horde victims, and everything else in the zone that gets in the way, too.
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From:http://www.raiditem.com/shownews-826.html

WoD: Ashran Preview

The zone preview train keeps chugging along. First we had Talador, Gorgrond followed, and now we're given a look at Ashran. This site is your first choice to buy WoW items.

Built upon the remnants of an ogre civilization, Ashran looks deceptively like a nice enough island just off the coast of Tanaan Jungle. And it probably would be a lovely place to visit if not for the never-ending tug-of-war between the Horde and Alliance taking place in the central region of the zone. Then again, this might just be just your kind of excursion.




In Ashran, the Horde and the Alliance continue their long tradition of ruining everything they touch. Though home to the new faction hubs, Ashran is primarily a PVP zone with "world PVP" in mind -- though it maintains the essential elements of a battleground. Objectives are based around a tug-of-war, though it involves pushing rather than pulling. Each faction pushes down a lane toward the opposing faction's base, capturing points along the way. A powerful Ogre King awaits players at the central hub, aiding whichever faction can prove their might. A faction with dwindling resources will spawn NPC captains to aid them, some of which are named for known PVP personalities in the community.

Beyond the battleground elements, Ashran also has several other points of interest that will aid their faction's efforts and provide currently unspecified rewards. The zone preview also explains there are numerous personal goals littered throughout the island, encouraging players to venture out and find them -- luring more players into potential PVP conflict. Head over to the official site to read the detailed infortmation if you are interested.

From:http://www.raiditem.com/shownews-825.html

Jumping Puzzles Abound

Here we will talk something about jumping puzzles. Well, I guess you could call those really annoying spots in Blackfathom Deeps and Wailing Caverns "jumping puzzles" but really, they're just jumps. So far three separate jumping puzzles have been spotted in Draenor. You'll find them at the Circle of Blood, the waterfall at Moonwillow Peak in Shadowmoon Valley, and the eastern end of Daggermaw Ravine. According to Wowhead, Circle of Blood is the easiest of the three, and Daggermaw Ravine the most difficult. All have rewards awaiting the intrepid jumping populace, be it a rare spawn with rare loot or a treasure chest of goodies.





The presence of jumping puzzles in the game brings the question of player flying capabilities to the forefront once more. We already know we won't be able to fly in Draenor at release, but it's been speculated that flying will be added into the game after a certain point. However, player flying renders challenges such as jumping puzzles completely obsolete. Why would you bother when you can just drop in from above? Of course, that doesn't mean that Blizzard will never allow flying in Draenor--content isn't designed to be new indefinitely. However, it does make me feel like perhaps our grounding in Draenor is meant to be more permanent than initially expected. In addition to this, you can easily buy WoW items here.

From:http://www.raiditem.com/shownews-824.html

2014年7月16日星期三

WoW: About Battle Pet Abilities with Damage Variance

The designer Celestalon posted in the forum to explain the battle pet abilities with damage variance. You can read the original post below.

For battle pet abilities with damage variance, here is an example of how it works:

Let's say your ability inflicts 200 to 440. The average would be 320.

We calculate our roll size as (400 - 220) / 2 = 120.

We then roll 120 three times and take the highest value. Our rolls are 14, 56, and 101, so we take 101. This is to give more noticable results and keep us away from the average.

Now we determine if the roll is added to or subtracted from the average.

Your base chance for a positive result is 50%.

If your hit is above 100%, your chance for a positive result is 50% + (Hit - 100) (EDIT: Fixed this formula). So, you always get a positive result at 150% hit and higher.

Critical strikes are ALWAYS positive.

A positive result would be 320 + 101 = 421

A critical strike would be (320 + 101) * 1.5 = 631

Otherwise the result would be 320 - 101 = 219

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From:http://www.raiditem.com/shownews-823.html

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US Connected Realms update for July 15th

Another update to the Realm Connection list has been made, with realms scheduled to be connected on the 17th and 24th of July. As is always the case, these connections will take place on Thursdays, and are scheduled to occur between 5:00 AM PDT and 1:00 PM PDT.



This month's scheduled realm connections are:

■Thursday, July 17th
      ◦Dawnbringer and Madoran
      ◦Zuluhed and Andorhal, Scilla, and Ursin

■Thursday, July 24th
      ◦Deathwing and Executus, Kalecgos, and Shattered Halls
      ◦Gilneas and Elune

Also on the list but not scheduled yet are Malfurion and Trollbane, and The Venture Co and Maelstrom. This is the best place for WoW enthusiasts to buy WoW items.

From:http://www.raiditem.com/shownews-821.html

2014年7月15日星期二

The Gaze of the Black Prince Returns

Beginning tomorrow, Tuesday July 15th, at 9:00 am PDT, the Gaze of the Black Prince buff will reappear on live servers. This game-wide buff increases reputation gains with The Black Prince by 100%, and increases your chance to earn Sigils of Wisdom, Sigils of Power, Secrets of the Empire, and Titan Runestones. The buff will last two weeks and end at 9:00 am PDT on July 29th. If you've got a toon working on that legendary cloak questline, you just might be able to push through and finish it up in the next two weeks.



Make sure to check out Anne Stickney's guide to getting that fancy orange piece of gear if you're feeling stuck or overwhelmed, there are some great tips there for using your time as efficiently as possible. For those of you aiming to get your legendary cloak--be it your first or fifth--good luck, and may the Gaze of the Black Prince help you out. We strongly recommend you buy WoW items from this best site.

From:http://www.raiditem.com/shownews-820.html

Gorgrond and Talador Coming Soon to Warlords Beta

World of Warcraft Creative Director Alex Afrasiabi confirmed today on Twitter that Gorgrond and Talador are "on deck" with the Spires of Arak and Nagrand close behind. Currently, only the Tanaan Jungle introductory sequence, Frostfire Ridge, and Shadowmoon Valley are available for testing. Whether or not "on deck" means in the next build, we aren't sure, but we do hope it will be soon.

From what we know of these zones, the Blade's Edge Mountains of Outland were formed when Gorgrond and Frostfire Ridge collided in the shattering of Draenor.  The twitter contents suggest that part of what became Outland's Zangarmarsh is on the outskirts of Gorgrond. Talador is a central zone in Draenor and is known to us as Outland's Terokkar Forest. Talador includes Shattrath and Auchindoun. We suspect we can expect a distinct orcish flavor in Gorgrond and Draenic in Talador. If you want to buy WoW items, then head over to this perfect site to find some.

From:http://www.raiditem.com/shownews-819.html

Warlords of Draenor: You Can Ride the Hound

The latest beta build of Warlords brought with it several new Battle Pets as well as the mount pictured above. Yes, that is a Core Hound, and yes, you will be able to ride it by obtaining the Core Hound Chain. Although it's not directly stated where this mount will be obtained on the mount tab, it's safe to say we'll likely see it dropping in the newly-revamped Upper Blackrock Spire. After all, what's Blackrock Spire without The Beast?




In addition to the Core Hound mount, several Ravager Wasp battle pets were added, along with a Runtish Gronnling, and a pet named Sky-bo that appears to be a miniature version of the Sky Golem mount. At the moment, there's no indication whether Sky-bo is an engineer crafted pet. To check out 3D models of the new Core Hound mount, as well as other new items added to the beta, head over to Wowhead. You are welcome to buying WoW items here.

From:http://www.raiditem.com/shownews-818.html

2014年7月14日星期一

WoD : Tanaan Jungle Beta Preview

Tanaan Jungle is the area around the Dark Portal, making this the first zone both Alliance and Horde players will step into when going to Draenor.

The events and the quests introduce you the new enemies: the Iron Horde. There are also a few cut-scenes that will help you understand what’s going on behind this new Dark Portal.




For the players who decide to boost a character to level 90, the quests from this area will unlock the abilities for you and will introduce you to your class making you understand it a bit better.

Even if this place is small, you’ll be constantly on a run saving whatever you can along the way and escaping to Shadowmoon Valley, as an Alliance player, or Frostfire Ridge, as Horde. It is quite wise of you to buy WoW items from our professional site.

From:http://www.raiditem.com/shownews-817.html

Draenei Male New Model Artcraft Preview

The Draenei Male Model is hardly a new appearance, having been in the beta for several builds we're relatively familiar with his new face, body, and animations. But until now, we haven't known much about the thinking behind the model's revamp, and Artcraft is here to change that. It is quite easy for you to buy WoW items at our site.







If you're interested in seeing the models, you can head on over to the official site and take a look for yourself.

From:http://www.raiditem.com/shownews-816.html

WoD: New Ashran Achievements

Wowhead has datamined a whole bunch of new achievements, and here are some Ashran achievements that may interest you:



■Ashran Victory: Kill the opposing faction Commander while controlling all points on the Road of Glory.
■Bounty Hunter: Loot all the following off Alliance player corpses:
■Bounty Hunter: Loot all the following off Horde player corpses:
■Tour Of Duty: Complete each Event at the following areas listed below.
■Just For Me: Activate a Class Specific Book Epic Item found within Ashran.
■High-value Targets: Defeat all of the creatures within Ashran listed below.
■Opperation Counterattack: Defeat Fangraal within 5 minutes of it being summoned by the Alliance.
■Grand Theft, 1st Degree: Loot 100 Artifact Fragments from an enemy Player, and turn them in
■Grand Theft, 2nd Degree: Loot 500 Artifact Fragments from an enemy Player, and turn them in
■Grand Theft, 3rd Degree: Loot 1000 Artifact Fragments from an enemy Player, and turn them in
■Divide And Conquer: Kill 5000 enemy Players anywhere outside the Road of Glory within Ashran.
■Weed Wacker: Defeat Yalnu without any Kirin Tor Battle-Mages dying in The Everbloom on Heroic Difficulty.
■Take Them Out: Defeat all of the Horde Captians within The Road of Glory listed below.
■Take Them Out: Defeat all of the Horde Captians within The Road of Glory listed below.

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From:http://www.raiditem.com/shownews-815.html

2014年7月10日星期四

Warlords of Draenor Beta: Exotic Munitions Preview

Here is closer look at the newest of the level 100 hunter talents in Warlords of Draenor, Exotic Munitions. This is a passive talent that modifies your Auto Shots in 3 different ways. Only one of these munition types can be active at a time.

•Incendiary Ammo - Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 20% additional weapon damage as Fire to all enemies within 8 yards of the initial target.

•To be used primarily in AoE raid encounters, dungeons, or just farming large numbers of mobs out in the world.

•Poisoned Ammo - Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (200% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.

•To be used primarily for extended single-target fights.

•Frozen Ammo - Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 40% additional weapon damage as Frost and reduces the target’s movement speed by 50% for 8 sec.

•To be used primarily for PvP, or for when you’re fighting one target at a time that won’t live long enough to fully benefit from Poisoned Ammo. If we had this talent today, I’d probably be using it to aid in my 2 or 3-shotting of Gulp Frogs.
Please continue to address such kind of information at our site if you are interested, because we will update the similar news in coming days.  By the way, you can also find a wide range of WoW items here.


From:http://www.raiditem.com/shownews-811.html

Connected Realm Updated For July 7

The list of US realms slated for the Realm Connection service has now been updated. Players on realms that have been scheduled for connection should be aware that connections take place on Thursdays, and the scheduled realms will be down for the service from 5am PDT until approximately 1pm PDT. There are two sets of scheduled dates, as well as a few realms that have been added for an upcoming realm connection, with no date scheduled just yet. Here we highly recommend the WoW items sale for you.


The following US realms are scheduled for connection on Thursday, July 10. 
■Ysera and Durotan
■Zuluhed and Andorhal, Scilla and Ursin

The following US realms have been scheduled for connection on Thursday, July 17. 
■Dawnbringer and Madoran
■Deathwing and Executus, Kalecgos, and Shattered Halls

The US realms listed below don't currently have a scheduled connection date, but they've been added to the list of future realm connections. 
■Gilneas and Elune
■The Venture Co and Maelstrom

If you're on a low-population realm, but not on the above list, keep in mind that realm connections are an ongoing process, and you may see your realm added to the list over the next several weeks. Also keep in mind that planned connections may change at any time, but Blizzard will keep us updated on changes -- realms may be added or removed from the list at any point in time. For the full list of realms that have been connected so far, check the official site.

From:http://www.raiditem.com/shownews-810.html

2014年7月9日星期三

Remember The Dark Below? It’s Alive

Remember The Dark Below? The speculation and the agony? The short-lived controversy? Even after it was revealed to be a hoax, there were still a few who insisted that The Dark Below really was a thing. In a nutshell, they were right. The Dark Below really truly is an expansion.

Just not for WoW.



You may have heard of Destiny, the much-anticipated upcoming MMO from Bungie -- the studio famous for its creation of the Halo franchise. It's to Bungie that The Dark Below belongs, and it's the title of Destiny's first expansion. You see, those interested players who purchase one of the two Destiny collector's edition releases: Destiny: Ghost Edition or Destiny: Limited Edition will get special access to the Destiny Expansion Pass, which includes Expansion 1: The Dark Below, and Expansion 2: House of Wolves.

So there you have it, everyone. The Dark Below is alive and well, albeit in an altogether different virtual universe, owned and developed by a different studio in a different state. Thus ends forever the mystery of The Dark Below. May it rest in peace, and live up to its Destiny. Why not choose WoW items from this best site?

From:http://www.raiditem.com/shownews-809.html

BlizzCon 2014 Talent Contest Are Open For Submissions

The sign-up page for the BlizzCon 2014 Talent Contest is now open and taking entries. For the Talent Contest, entries should be a 2-minute video of a Blizzard-themed performance. This year, Blizzard has obtained the rights to several different songs that can be used during the performances, either as a backing track, or even as a Blizzard-themed derivative version -- in other words, parody tracks using the approved songs are completely fine. The full list is available on the official announcement post.


Semi-Finalists in the Talent Contest will receive $500. Four Finalist acts will be chosen and provided with airfare, tickets and hotel accommodations to BlizzCon 2014, where they will perform their acts for the judges, who will then decide the winners. The Fourth Place winner will receive $800, Third Place will receive $1,250, Second Place will receive $2,000, and First Place will receive a whopping $3,000. But if you want to throw your hat in the ring, you better get moving -- all entries must be received by 11:59PM PDT on August 5.

As a reminder, those looking to enter the Blizzcon 2014 Art and Movie contests only have a few days left to enter -- submissions will be closed on July 7. Good luck to all who enter!
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From:http://www.raiditem.com/shownews-808.html

2014年7月8日星期二

Mount Tab Description Updates in Warlords of Draenor

The latest Warlords of Draenor beta build expanded the descriptions listed in the re-designed mount tab. Nearly every mount in the game now has an entry with a little piece of trivia. There are actually some interesting little flavor bits of lore contained in the new entries, including slightly more in-depth information as to the mount's origins, interesting quotes or beliefs about the creatures, and of course where it can be built or obtained. At the moment, not every mount has a listing for where you can find it -- but given that there are already entries that do mention things in detail, it seems like we'll see that added in a later beta build.



Of course, it's the humorous entries that really stick out in the new listing. How can you seriously describe a giant rooster? You can't. If you are searching for WoW items online, then don’t hesitate to click here to find the best.

From:http://www.raiditem.com/shownews-807.html

WoD: Random Quest Item Upgrades

One of the most interesting changes to quest gearing in Warlords of Draenor is that you have a chance for any item you get as a quest reward to end up upgrading from a quest green to a blue (rare) quality drop, and even an epic (purple) on rare occasions. For example, the Karabor Honor Guard Legguards are a green quest reward usually. As you can see, they're not a green for me here, because I got lucky. They're not an earth-shattering upgrade, mind you (although with the stat squish, a few points is a lot bigger than it used to be) but it's still a nice little bump.


You don't have to do anything for this to happen - it's completely out of your hands. It may happen, it may not. Purely from my own experience it's not that uncommon for greens to end up as blues (I've had it happen four or five times) but these are the first epic I've seen on my second playthrough in SMV. Your own rates will vary, of course. We strongly recommend you a wide range of WoW items with affordable prices.

From:http://www.raiditem.com/shownews-806.html

2014年7月7日星期一

Frostfire Ridge Preview –Warlords of Draenor Zone

In Warlords of Draenor, Frostfire Ridge serves as the starting zone for Horde players once they’ve endured the initial rigors of Tanaan Jungle and survived their first encounter with the Iron Horde. To take you on a journey through Frostfire’s snow-covered wastes and towering volcanoes, we cornered Associate Game Designer/self-appointed Grand Cheese Taster Zachariah Owens and Game Designer/ Champion of Sarcasm Ryan Shwayder and “convinced” them to divulge some of the zone’s secrets. You can head over to the official site to read the detailed if you want to know what’s the story in Frostfire Ridge, What is the zone like, And what are three of your favorite locations players should check out on their journey through the zone? By the way, a wide range of WoW items are highly recommended for you.



From:http://www.raiditem.com/shownews-805.html

Beasts You May Encounter In Frostfire Ridge

Arming yourself with knowledge is essential if you’re hoping to survive the savage world of Draenor. In this series, we’ll talk about the different creatures you may encounter as you explore this untamed world. While not comprehensive, this should give you an idea of what to expect as you prepare to face the challenges ahead. Here’s a look at some of the creatures that can be found in Frostfire Ridge:
Magnaron



Ancient creatures of molten stone, the magnaron are directly descended from the colossals who first shaped Draenor. There are few living today who can communicate with these enigmatic giants, and fewer still who understand their seemingly chaotic motivations. Among the roiling lava spouts of Frostfire Ridge, the magnaron carve fiery sigils into the earth and shape entire mountains to their needs. Magnaron have been known to both enslave and befriend elemental furies, and they are seldom alone. Approach with caution!

Ogron



Ogres, gronn, and magnaron all share a common lineage, with the beastly ogron demonstrating the missing link between savage gronn and their smaller, more numerous children. They take in their surroundings with a single yellow eye—slow to blink and even slower to comprehend. Too idiotic to disobey orders, but big and dangerous enough to keep even unruly ogres in line, ogron serve as expendable muscle for ogre leaders from warlords all the way up to the emperor himself. Any champions seeking to overthrow ogres in power had best prepare to face down one or more ogron towering in their way.

Rylak



The versatile, flying rylak have adapted to climates across Draenor, but their greatest density is in Frostfire Ridge. Here, warm volcanic stone ledges make for excellent nesting sites, while snowy featureless expanses serve as prime hunting grounds for these ferocious predators to seek flesh with their dual sets of eyes and nostrils. Their thick hides protect them from the elements, as well as from the arrows of frustrated hunters. Adventurers seeking to display a two-headed rylak trophy should remain wary of both sets of fangs . . . and those seeking to tame a new mount should consider the Iron Horde’s tendency to armor the largest rylaks and lead them into combat.

Frostwolves
 


Only the hardiest can survive the unforgiving climate of Frostfire Ridge. Numbering among the natives are the sturdy frostwolves. The Frostwolf orc clan has taken these beasts as their symbol and namesake, and the orcs and their wolf companions fight and hunt together as an extended pack family.

Explorers in Frostfire Ridge should be wary of the frostwolf’s undomesticated cousin, the dangerous garn. These enormous beasts, twice the mass of an Azerothian bear, are identified by their massive jaws and jet-black fur. Even the Frostwolf orcs fear the unruly and wild garn.

There are still countless other dangerous creatures out there, all of them looking forward to their next adventurer-sized meal—so keep your eyes open and your weapons sharp.
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From:http://www.raiditem.com/shownews-804.html

Molten Corgi Pet Finally On the Way

Players have been asking for a corgi pet in game for years, and they are finally getting their wish, according to a tweet made by Senior Game Designer Jonathan LeCraft earlier today. Screenshots were posted of a Molten Corgi -- a fiery pup that is every bit as adorable as you'd expect. Of course, the first question on everyone's mind was whether or not the pooch was, in fact, really going to be available. LeCraft tweeted again to reassure everyone that yes, this is in fact a real pet.



As yet, we still don't know where players will obtain the pet, or if it will be an in-game or Blizzard Store item. For now, the announcement itself is good enough for me -- we'll likely get more details soon enough. If you are intersted in WoW items, you can check out here to find some.

From:http://www.raiditem.com/shownews-803.html

2014年7月3日星期四

Legendary Quest Item Datamined

The latest Warlords of Draenor beta build includes the following item: Corrupted Blood of Teron'gor. Spoiler alert: that's the orcish name of Teron Gorefiend, everyone's favorite pre-Scourge death knight. The means of acquisition is unknown, as is the end product.



Given Teron Gorefiend's history, the legendary will most likely be caster-centric, unless Blizzard goes the road of the legendary cloak and provides something for everyone.
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From:http://www.raiditem.com/shownews-802.html

Ashran Spell Tomes in Warlords of Draenor

The developers have been hyping Ashran to be the new hotness lately. That may excite you. It may not. In either case, they've been filling the place with interesting Ashran-only items. The latest beta patch includes these spell tomes which alter a spell within Ashran and only Ashran:


■Grimoire of Summoning Secrets
■Manual of Spell Reflection
■Pickpocketer's Handbook
■Book of Crow Form
■Scroll of Touch of Death
■Sigil of Necromancy
■Tablet of Ankh Mastery
■Tome of Blink
■Guide: Disengage
■The Jailor's Libram
■Codex of Ascension

Though some of these tooltips lack language that specifies they only work in Ashran, developer Cory Stockton confirmed on Twitter that they are, indeed, Ashran-only.
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From:http://www.raiditem.com/shownews-801.html

2014年7月2日星期三

Warlord of Draenor: Auction Houses Will Be Cross-faction

Developer Ion "Watcher" Hazzikostas dropped something of a bomb on the forums late last night: the Horde and Alliance auction houses will be merged in patch 6.0. Watcher confirms that a major reason behind this change is faction imbalance. The faction with the smaller population on any given server often struggles to maintain a lively economy.



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With the auction houses merged, we have to wonder what will happen to the neutral auction houses scattered across Azeroth. Will they continue on as an alternate black market or be eliminated entirely? Facilitating trade between the Horde and the Alliance was the entire purpose of the neutral auctioneers -- a purpose rarely utilized by players for anything other than transferring their own items between characters across faction lines.

Update 11:00 a.m. EDT: We now know that neutral auction houses will become integrated into the cross-faction auction houses. In other words, there will no longer be neutral auction houses -- just one massive interconnected auction house system per-server.

From:http://www.raiditem.com/shownews-800.html

2014年7月1日星期二

Warlords of Draenor: Guild Leveling Effectively Removed

In last Warlords of Draenor Beta build players noticed some guild perks missing and Watcher came with an official explanation about what’s going on with the guilds.

Looks like the Guild Leveling system is going to be effectively removed in WoD. These are some of the changes:

•Basically all the guilds are going to be level 25.
•Ride Like the Wind will gone, but the flight path taxis are going to become 25% faster.
•Honorable Mention will be removed, but the honor gains are going to be balanced as if you had that perk.
•The guild achievements system will remain the same and the rewards unlock system will not change either.
•Cash Flow perk will be removed completely. We will have other means of making gold got guilds, like bringing back the BoE raid drops.

Keep in mind that this is still a very early Beta stage and everything can change. It is quite easy for you to buy WoW items at our professional site.



From:http://www.raiditem.com/shownews-799.html

SDCC Exclusive Merchandise Announced

Blizzard is once again making an appearance at San Diego Comic Con, and this year, they have some fantastic goodies going with them. The Blizzard SDCC exclusive line includes a completely adorable Nether Faerie Dragon plush toy, a Whimsyshire Treasure Goblin plush toy, a Funko Pop! Vinyl Primal Kerrigan, and a Cute But Deadly Cloaking Zeratul. There will also be a number items that debut at SDCC, but will become available on the Blizzard gear store after the convention--including a minature zergling plush keychain, and a plush Hearthstone (yes, a Hearthstone) with light and sound effects. You can head over here to find a wide rage of WoW items.



The bad news is that none of the exclusive stuff will be available outside of SDCC. The good news is that recolored versions will be available for sale to the general public on the website. I won't repeat the sound I made when I saw the plush Faerie Dragons, but it was somewhere in the range of a squeal. I may not be able to get my hands on the SDCC version, but whenever the regular colors show up online, that thing will be mine.

For those of you headed to SDCC, I hope you have a good time, and good luck grabbing one of these limited edition Blizzard goodies!


From:http://www.raiditem.com/shownews-798.html